Baldur’s Gate 3’s long-awaited Patch 7, which attracts a line underneath Larian’s blockbuster Dungeons & Dragons role-playing sport a 12 months after launch, is lastly out now on PC alongside prolonged patch notes, under.
Patch 7, posted to the Baldur’s Gate 3 website, is headlined by the addition of official mod help, which followers hope will preserve the sport alive for years to return, 13 new cinematics that provide various conclusions to your most evil playthroughs, Honour Mode enhancements and new Legendary Actions, and revamped split-screen gameplay. It contains over 1,000 fixes and enhancements that tweak many elements of the sport.
Patch 7 is roughly 11.6GB on PC, and would require 160GB of free house to put in. If you end up with out the house to put in the replace, Larian recommends uninstalling Baldur’s Gate 3 after which re-downloading the patched model.
Patch 7 is probably going the ultimate main replace for Baldur’s Gate 3 as Larian leaves Dungeons & Dragons behind to work on model new video games. Try IGN’s not too long ago printed interview with Larian, by which the developer displays on Baldur’s Gate 3’s success and discusses its future plans, for extra.
Patch 7 is because of hit the console and Mac variations in October. “Mac and console gamers, it’s going to take just a little longer to get Patch 7 by means of all the required technical checks and necessities and into your fingers,” Larian defined. “Though later than we initially anticipated, you ought to be diving into Patch 7 this October. We admire you for bearing with us, and can ensure to maintain you up to date with our progress!”
Sadly, this does imply that console gamers will be unable to load cross-saves if they arrive from Patch 7 on PC – and multiplayer between PC and Mac is not going to be attainable. “We’re nonetheless engaged on bringing crossplay to Baldur’s Gate 3, and like Patch 7, this requires numerous work and testing earlier than we’re ready to launch it into the wild,” Larian mentioned.
“We’ve nonetheless acquired a couple of extra patches up our sleeve for Baldur’s Gate 3 – which is able to embrace each crossplay and photograph mode, alongside different fixes and updates,” Larian added. “However finally all tales should come to an finish. As Swen mentioned throughout final week’s PAX West panel in Seattle – our ultimate stay panel for Baldur’s Gate 3 – it’s time for the workforce to return to our cave and dangle the armour on the wall whereas we concentrate on bringing you our subsequent venture.”
Baldur’s Gate 3 Patch 7 patch notes in full:
HIGHLIGHTS
- Introducing ‘Evil Endings’: Model new cinematic endings for the really villainous playthroughs.
- Added our very personal Mod Supervisor, which helps you to browse, set up, and use mods created by the group.
- Revamped cut up display gameplay: When enjoying on cut up display, the 2 halves of the display will now dynamically merge collectively when participant characters come shut to one another in-game, and dynamically cut up again up when the characters transfer aside. This revamp comes alongside many different enhancements and polishes to enhance the general cut up display expertise.
Honour Mode Fight
- If Dror Ragzlin finds himself contained in the spider pit, he’ll strive his finest to befriend the spiders residing there with a brand new spell referred to as Arachnid Compulsion to allow them to band collectively to combat the actual enemy – you.
- The Bulette has a brand new situation referred to as Diamond Scales and a brand new Legendary Motion referred to as Shredding Scales.
- Malus Thorm has a brand new Legendary Motion referred to as Greedy Appendage.
- Added a brand new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
- Ch’r’ai Tska’an, the chief of the githyanki ambush in Act II, has a brand new Legendary Motion referred to as Soul Sacrifice.
- Ch’r’ai Har’rak, the githyanki chief on the Knights of the Protect Hideout, has a brand new Legendary Motion referred to as Tu’narath’s Embrace.
- Ptaris has a brand new Legendary Motion referred to as Ptarian Dogma.
UI
- Revised and reorganised the in-game video choices to be extra logical and sturdy. You now have an Upscaling Sort drop-down, an Upscaling Mode drop-down, and an Upscaling Sharpness slider, adopted instantly by the choices which are affected by them.
- Up to date the Reactions UI so that you just solely should toggle the Reactions you need to use after which affirm them. (This protects you from having to pick ‘Don’t react’ a number of instances!)
- Added a brand new Tools Choices menu to the Character Sheet on controller.
- The panel that opens to ‘Donate’ magic gadgets to Gale will now additionally present gadgets in your Traveller’s Chest. It additionally now signifies which gadgets are at the moment outfitted.
- We seen a few of you hiccoughing bubbles, so the motion for laundry your self with cleaning soap and sponges is now referred to as ‘Use’ as an alternative of ‘Eat’.
- Fastened your participant character’s identify getting reverted to ‘Customized’ throughout Character Creation for those who moved on to create your Dream Guardian after which went again to edit the participant character once more.
- Fastened the incorrect spell Means exhibiting up when deciding on a Feat throughout Stage Up.
Artwork
- Added a brand new loading display in Act III, exhibiting the busy streets of Baldur’s Gate.
- Fastened the skirt a part of the Adamantine Splint Armour lacking for feminine dwarves.
- Fastened the Adamantine Scale Mail clipping on giant male characters.
Gameplay
- Now you can begin Customized Mode video games utilizing Honour Mode mechanics when beginning a brand new playthrough. You can do that through the ‘Ruleset’ dropdown.
- The kuo-toa that promised to construct you a military will now help you within the ultimate battle. Until all of them died in Act I.
- The assistance that the Gondians promised for the ultimate battle will now arrive within the type of a pleasant Metal Watcher. Apologies from Zanner Toobin for the delay.
- The hair color choices in Character Creation will now stay accessible after you select the bald coiffure, so as to proceed fiddling round with eyebrow colors.
- Overhead dialogues that help a number of participant characters can now contain characters assigned to completely different gamers. (They had been restricted to characters managed by a single participant till now.) Which means that there can be extra banter amongst participant characters in multiplayer video games.
- Group Conceal will not have an effect on summons that are not linked to the group within the Celebration Line.
- Modified the behaviour for choosing camp provides for a Lengthy Relaxation. When deciding on camp provides which are stacked, the sport now solely takes what it wants from the stack.
- You possibly can not cheese the Leap of Religion trial on the Gauntlet of Shar by simply clicking the ultimate platform and letting your character pathfind their manner there. Shar threatened to smite us if we did not repair this one.
- Fastened a bug the place resurrecting Lae’zel on the seashore in Act I might trigger her to seem within the Celebration Line however not on this planet, stopping you from leaving Act I.
- Patched up some savegames the place Gale nonetheless had his Necrotic Aura when he should not on load.
- Fastened Minthara’s physique generally turning invisible on the Stage Up display. (We sorta favored the floating-head-and-hands look, however hey.)
Animation
- Astarion now has idle animations at camp that are not simply him studying a ebook.
- Added a brand new idle animation for Minsc at camp – Boo might or might not have taught him some tai chi.
- Karlach will not brush the shaved aspect of her head.
- Polished the looks of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with giant physique sorts and dragonborn characters.
Writing and Circulation
- Dotted some dialogue choices and voiced traces right into a handful of dialogues throughout the sport, notably to account for edge-case flows. These modifications are described in additional element in the principle patch notes under.
- Added three new Narrator traces for Darkish Urge characters so as to add a bit extra reactivity throughout the sport. These additions are described in additional element in the principle patch notes under.
- Resolved a problem that had been rendering some romance celebration banters inaccessible whereas adventuring.
- Fastened a stream situation the place Avatar Lae’zel didn’t have the choice to go away and ascend or keep on Faerûn after the Netherbrain is defeated.
- Added a dialogue choice asking for a kiss in additional paths of Wyll’s epilogue dialogue.
- When you’re in holographic kind within the epilogue, Wyll will not routinely assume he is speaking to Lae’zel.
- A bug that had been stopping Wyll’s romance greeting from triggering has now been mounted, so gamers in Act III who’ve a steady, loving, and dedicated relationship with Wyll will now see his romance greeting triggering accurately.
- Fastened priorities on Wyll’s greetings in order that low approval greetings will now set off accordingly for gamers with low approval.
- Companions ought to now be extra sympathetic to Astarion fleeing from the solar.
- Added a brand new dialogue by which Karlach will react to Dammon if she finds him lifeless after he instructed her that he may help her.
- In Act II, Minthara will now react to you having knocked her out in Act I.
Scripting
- Fastened a number of points (associated to resurrecting characters through Withers, restructuring the celebration at evening, and automated camp evening scenes) that may lure you in an everlasting slumber, unable to finish a Lengthy Relaxation.
- Fastened a bug inflicting Shadowheart to maintain repeating one line if you discuss to her after she’s resurrected by Withers from the Shadowfell.
- Fastened a small stream situation stopping you from commenting on Gale’s final identify.
- Fastened a number of occurrences of Wyll nonetheless having an exclamation mark above his head when he already instructed you every thing he needed to say.
- When enjoying because the Darkish Urge, Minthara will not act as if you accepted Bhaal if you’ve been stripped of his affect.
- Fastened a damaged kissing scene after you gave Shadowheart the Idol of Shar.
- Fastened a problem the place Jaheira would cease following the celebration after spending an evening exterior of the celebration.
- Fastened the rune tablets on the nautiloid generally not triggering the Narrator’s traces.
- Clerics of Lathander ought to now recognise his image on a Lathanderian amulet.
- Ensured the avatar is prioritised as the principle speaker in dialogues associated to the hag’s Act I give up.
- Minthara does, in actual fact, now have one thing to say about Orin after you kill her.
- Made the romance scene at evening with Wyll in Act III unskippable if it triggers to keep away from by chance skipping it and never with the ability to end the romance arc.
- If Avatar Karlach and Wyll are companions and go to the Hells collectively, he’ll now act accordingly throughout the epilogue.
- Fastened Karlach’s scene in Avernus not enjoying for those who determined to go along with her when enjoying as Wyll.
- A bug has been mounted in order that Wyll will now discuss to his father if Ansur is defeated after the pact with Mizora is damaged however Ravengard is saved from the Iron Throne regardless of this, to resolve on his title.
- Lae’zel will now wait just a little longer for you on the website of her recruitment for those who inform her you will be again.
- Improved Lae’zel’s idle camp behaviours to align a bit higher with the opposite companions’.
- Fastened the fade-to-black after Karlach’s scene in Avernus on the finish of the sport, which might provide you with a really temporary glimpse of Sport Developer Land.
- Breaking apart with Karlach by talking with one other companion you are relationship the morning after her romance scene will not block her dialogue anymore.
- Reinstated Gale’s final line in his detailed rationalization of ceremorphosis and tweaked a dialogue choice to react to it.
- Now which you could give Gale magic gadgets from the Traveller’s Chest, he’ll depart once more for those who refuse to take action.
- Patched up some savegames that had a bug that may forestall the dialogue between Gale and Mystra on the finish of the sport from triggering.
- Fastened a bug that allow you to kiss Gale even when he was in a disguised kind earlier than confronting the Netherbrain.. Additionally mounted this dialogue with him reducing off earlier than you may give him a smooch.
- Reworked the script that determines whether or not a personality is simply too busy to speak. It will forestall bugs like Minthara’s dialogue not triggering at Moonrise Towers after you rescue her, and knock-on results on account of this, like not with the ability to relaxation or quick journey.
Efficiency
- Continued to make efficiency and stability optimisations throughout the sport and applied many under-the-hood code fixes.
- Optimised efficiency. It will have a extra noticeable impression in areas with giant numbers of NPCs (just like the Decrease Metropolis) and can scale back peak reminiscence utilization when loading ranges for the primary time. It’ll even be noticeable when managing numerous loot (e.g. when transferring every thing from a camp chest to a personality’s stock).
Cinematics
- Reworked and revamped the cutscene that performs if you work together with Ansur’s bones within the Wyrmway.
- Polished facial expressions and feelings throughout companion dialogues, together with to the facial animations of your character throughout some kissing cinematics, together with with the Vampire Lord Astarion.
CRASHES AND BLOCKERS
- Fastened a crash when loading the Act I area.
- Fastened a crash when mousing over characters in fight.
- Fastened some points with Lengthy Relaxation: Loading a save made throughout a Lengthy Relaxation may trigger a crash and you may generally get caught in a Lengthy Relaxation eternally and ever, amen.
- Fastened a possible crash when saving on the finish of Act II.
- Fastened a possible crash on load.
- Fastened a possible crash on Stage Up.
- Fastened a possible crash when approaching the Deserted Refuge on a contemporary save.
- Fastened a blocker associated to Orin’s dagger, which is able to now respawn close to the altar for those who hurled her right into a chasm and a cultist picked it up earlier than you probably did. (As a result of it is certain to her, it will zip again to her corpse within the chasm, misplaced forevermore.)
- Fastened a possible crash when attempting to load into the Decrease Metropolis.
- Fastened a crash when shortly urgent ‘Join’ and ‘Create’ within the foyer browser on GOG.
- Fastened a possible crash when the sport runs a examine for whether or not you may have the Deluxe Version DLC.
- Fastened a possible crash when Participant 2 leaves a cut up display dialogue.
- Fastened some digital camera activation points on cut up display probably inflicting a crash when Participant 2 rejoins a sport mid-cinematic.
- Fastened a possible crash attributable to the Reeling situation getting stacked too excessive.
- Fastened a crash when dragging the portrait of a dismissed Minor Phantasm summon over one other celebration member’s portrait.
- Fastened a bug the place utilizing the Mould Chamber in Grymforge whereas in fight would forestall you from shifting.
- Fastened a possible crash in Felogyr’s Fireworks on Avery’s flip in fight.
- Fastened a possible crash as a result of sport script requesting fight from a personality that is not loaded into the area.
- Fastened a crash that would happen throughout the cutscene that triggers if you attain the Netherbrain.
- Fastened a possible crash when switching between keyboard and mouse and controller throughout a cube roll.
- Fastened a crash when trying to reload a savegame or return to the principle menu.
- Fastened a crash when selecting to ‘Take All’ from the Chest of the Mundane.
- Fastened a crash when the dialogue with Baelen Bonecloak was forcibly reduce brief whereas mousing over a dialogue choice.
- Fastened an edge-case blocker stopping you from Lengthy Resting.
- Added a savegame error to stop a possible crash.
- Fastened a bug the place you may get locked in fight in case your character was Downed however not lifeless when Isobel was killed.
- Fastened a bug the place you may get locked in fight with Cazador if Astarion was alive and incapacitated in his ritual place, one of many different spawn was lifeless, and the remainder of the celebration was defeated by Cazador. Now fight ends accurately with a Sport Over display.
- Fastened a possible crash when leaving the Iron Throne fight.
- Fastened a bug the place you may get caught underneath the elevator within the Colony, blocking progress.
- Fastened a crash that would happen when utilizing quick journey in Rivington and Wyrm’s Crossing.
- Fastened a crash that would happen when combating mimics.
- Fastened a crash when dropping sure objects.
COMBAT AND BALANCE
Throughout Acts
- Fastened a possible soft-lock the place when you’ve got a number of summons which are Stunned and you turn to a personality whose flip it’s on controller, the fight would get caught passing turns between the summons.
- Fastened Type of Dread triggering a Saving Throw for Frightened if the character was already Frightened.
- Upcasts of Witch Bolt can not be used with Metamagic: Twinned Spell.
- Fastened a bug with the Goaded situation the place if a summoned companion utilized Goaded to an enemy, that enemy would assault the proprietor of the summon as an alternative of the summon itself.
- Fastened some goblins lacking the Fury of the Small passive in Tactician Mode.
- Dampen Parts will not require a Channel Divinity level.
- Improved monks’ Deflect Missiles by serving to the projectiles keep away from obstacles on their manner again to the goal.
- Monks’ Clench of the North Wind spell now targets as much as 2 characters at Stage 9. They only should clench just a little tougher.
- Enemy NPCs can not use Sprint once more whereas the impact of a primary Sprint is energetic.
- The Saving Throw for the Dire Raven Companion’s Dangerous Omen motion is now a Knowledge Saving Throw and scales with the raven’s stage.
- Fungal Infestation can now be used as a Response when killing a goal.
- The Spectator’s Attraction situation ought to now be damaged by means of injury or by killing the Spectator.
- The druidic spells that Halsin positive aspects without spending a dime can now be upcasted.
- Fastened Cloudkill not affecting characters on the fringe of its vary.
- Fastened Infernal Spears becoming a member of fight when dropped.
- Patched up some savegames that had been caught in fight the place the sport’s script was not deliberately pausing them.
- Diminished the length of the Shar’s Darkness spell and the frequency with which NPCs select to solid it.
- Swapping weapons between characters in fight now correctly consumes an Motion for each.
- Fastened the Meenlock Worry situation triggering a Structure Saving Throw as an alternative of a Knowledge Saving Throw.
- Fastened Auntie Ethel’s Bizarre Magic Surge not triggering with Counterspell.
- Fight will now finish accurately for those who discover that you just’re nonetheless in fight after talking to the Emperor within the Astral Aircraft.
Act I
- Fastened Nere’s Coerced situation generally getting faraway from characters regardless of them being briefly allied to him as a consequence of his Depraved Coercion.
- Priestess Intestine will not hit herself along with her personal circumstances. Foolish gob-gob.
- Fastened Mayrina and Auntie Ethel disguised as Mayrina having completely different HP values in Tactician Mode.
Act II
- Fastened a bug the place the fight on the Final Mild lakeside would finish and no additional waves would spawn.
- Made the fight on the Final Mild lakeside set off extra persistently even for those who’re standing in odd positions.
- Balthazar ought to not sometimes stand idle, inflicting fight to halt inside the Colony.
- Balthazar’s reanimated skeletons within the Shadowfell now have Shove solely in Tactician Mode.
- Elevated the HP that the Undead Nurses resurrect at from 25% to 45% throughout the fight with Malus Thorm in Tactician and Honour Mode.
- We have steered to Yurgir that when he is invisible he ought to reap the benefits of it and truly attempt to transfer round just a little in order that he is tougher to seek out.
- Improved the Thisobald Thorm fight in Honour Mode:
- Fastened his Legendary Motion explosion hitting itself.
- Elevated the injury and radius of his Legendary Motion explosion.
- His Legendary Motion explosion now applies a debuff primarily based on the explosion sort.
- Elevated the injury of the buff given to his blighted allies.
- Blacked Out not applies Vulnerability to all injury in Honour Mode.
- Improved the Shadowed Spirit of the Land fight:
- His Shadow Associates will not disappear throughout fight so long as they’re nonetheless managed.
- His Shadow Associates will now disappear after his dome is destroyed.
- Improved the visuals for when his Shadow Associates disappear.
Act III
- Cazador can now use his Legendary Motion in his Mist Type.
- Ptaris now has Alert and Legendary Resistance in Tactician Mode.
- Rolan will now change into extra highly effective after taking up Ramazith’s Tower.
- Gortash’s Avatar of Tyranny kind is not depending on whether or not it is his flip or not.
- Fastened a number of points associated to Gortash’s turrets:
- Fastened Micromodron Pressure Curtain and Deranged Pressure Curtain changing into energetic even when they weren’t in fight close to Gortash and despite the fact that they will solely goal Gortash.
- Fastened the Grenade Impellers and Incineration Casters changing into energetic as quickly as Gortash entered fight and leaving fight as quickly as Gortash left, even when they had been in a unique space (Gortash within the Viewers Corridor, turrets in his workplace). They not rely upon Gortash and change into energetic or inactive when a fight close by begins or ends.
- Fastened Micromodron Pressure Curtain and Deranged Pressure Curtain generally having two contradictory circumstances (Energetic and Malfunctioning on the similar time).
- Fastened a bug inflicting the Incineration Casters to be affected by the First Strikes fight penalty (inflicting them to skip their first flip) the primary time they enter fight.
- Fastened two Incinerator Casters in Gortash’s workplace not working accurately.
- Fastened the warning zone VFX of the Incinerator Casters not working correctly and subsequently not precisely representing the world of hazard.
- Fastened a problem with the Incinerator Casters’ warning zone VFX, inflicting the warning zone to be inaccurate.
- Made positive Ritual Drain is utilized accurately on Asta, Yousen, and Violet within the fight with Cazador.
- After ascending, Cazador will not obtain therapeutic from Vampire Regeneration.
- Fastened a bug in Cazador’s combat the place it was attainable to get greater than 1 further Bonus Motion per flip for a similar character by stepping on and off the pentagram in entrance of Astarion a number of instances per flip.
- Improved the fight with Viconia: In keeping with its description, Viconia’s Divine Intervention will not goal followers of Shar anymore, even when they’re enemies; and the illusory Mapped Terror types is not going to change the character portraits.
- Woman Jannath and Oskar will not get Alternative Assaults in opposition to the poltergeists in Jannath’s Property.
- The Moonlight Slivers’ Banishing Smite will now cease myrmidons from empowering Lorroakan if the myrmidons are efficiently Banished.
- Enemies in Excessive Corridor ought to now depart fight when Knocked Out.
- The second wave of Mind Devourers on the Morphic Pool ought to now persistently be part of fight.
- Fastened Gortash’s Legendary Motion not working when Blinded.
- To enhance her probabilities of survival, Hope now has a brand new passive referred to as Final Hope that grants her Demise Ward without spending a dime when she enters fight.
- Throughout fight, Raphael will not care about strolling on Fireplace or Hellfire surfaces.
- Improved the combat in opposition to Lorroakan: Elemental Retort now prices a Response to solid; targets will now roll a Dexterity Saving Throw in opposition to Elemental Retort; and myrmidons now additionally buff Lorroakan with further Reactions.
- Tweaked a number of settings for the home windows in Jannath’s Property to repair the place fight can set off.
- Fastened the Chult Alioramus not attacking you for those who had been carrying damage-reducing armour.
- Improved the Restore Soul spell so it is simpler to reclaim a soul from Raphael. Additionally up to date its visuals.
- Viconia now solely receives Mortal Reminder as a further passive in Tactician Mode.
- Added some lightning clouds to the ultimate battle within the Wyrmway.
- Within the combat in opposition to Dribbles on the circus, ranged assaults will now additionally crit in opposition to creatures with the Menaced situation.
- Fastened Krank not flying again as much as greater flooring in Ramazith’s Tower.
- Ramazith’s defences now embrace the interior turrets once more. Additionally mounted the turrets’ script in order that they finish their flip once they will not shoot, and do not shoot when it is not their flip.
- Fastened some technical names exhibiting up for every of Ansur’s limbs. Naming all of them ‘Ansur’ was the ansur.
- Fastened Ansur’s pleasant Lightning Strike items generally trying to assault the lightning strikes.
- Mystic Carrion’s Legendary Motion now triggers on hit, not when an Undead ally dies. His Legendary Motion circumstances at the moment are curses, and his Legendary Motion situation buff now heals Undead when it ticks out as an alternative of when utilized.
- Raphael can not steal souls from creatures that narratively do not have souls, corresponding to Undead and Constructs.
- Viconia can now goal Shadowheart along with her trademark spells even when Shadowheart is Wild-Formed.
- The enemy wolf summon within the fight close to the sandy dock west of the South Span Checkpoint can not use Assist and its summoner now has Hunter’s Mark.
- Cazador’s bats and werewolves at the moment are proof against Ghastly Fumes, which his ghast-like Fallen Gur Hunters spawn every flip.
- Fastened a bug the place, if Cazador is already lifeless and his spawn can combat again, killing a spawn throughout fight may restart the fight.
- Casting Dominate Particular person on Dolor earlier than fight will not result in all companions changing into enemies of the caster.
- Kled does not have Dror Ragzlin’s Legendary Actions anymore. Dror’s not one for sharing.
- Raphael’s Infernal Salve spell will now solely work on his allies who’re additionally Fiends.
- The Wayward Undead situation will now get eliminated when fight ends, and the Undead entity will get destroyed when the situation is eliminated. The situation additionally now has an icon.
GAMEPLAY
Throughout Acts
- Improved AI pathfinding round harmful areas each out and in of fight.
- Fastened a bug the place combining Wild Form with the Seeming spell may let characters get decreased to 0 HP however stay alive.
- Fastened a uncommon situation the place druids couldn’t revert their Wild Form when enjoying on a save with mods.
- Enemies will now correctly drop loot when dying from having one in all their capability scores decreased to 0.
- Fastened how the Chest of the Mundane handles merchandise stacks greater than its most. (It ought to not gobble up your huge coin stack and spit again a measly 21 cups in return.)
- Fastened a bug that prevented monks’ Shadow Step from giving Benefit for rogues’ Sneak Assault.
- Fastened a problem inflicting Tempest Area clerics’ Channel Divinity to not deal most injury for some spells like Stunning Grasp.
- You possibly can not open locked containers by means of commerce as in the event that they weren’t locked.
- Fastened a bug stopping you from looting mounds you dig up for those who began a dialogue throughout the digging animation.
- Fastened some flickering shader artefacts that had been showing on, for instance, Karlach’s tent and Justiciar Crusaders in Umbral Type.
- Fastened some minor visible glitching between surfaces.
- Fastened gadgets generally flickering if you approached them with the digital camera.
- Fastened the fight cursor on controller reappearing too quickly after you solid a fight spell.
- Fastened floor lights solely being created on cut up display when Participant 1’s digital camera is close by.
- Fastened dialogues generally not beginning with characters who had been pickpocketed.
- Fastened blocked or barricaded doorways generally leading to incorrect pathfinding.
- Fastened summons like cats not with the ability to squeeze by means of crevices and holes.
- Fastened druids being unable to unequip weapons after Lengthy Resting whereas Wild-Formed as myrmidons.
- Fastened a case the place you may find yourself soft-locked after a Lengthy Relaxation if a customized character spent the evening exterior the camp once they had a camp scene queued up.
- Dismissing a companion with Scratch’s ball will not switch the ball to Scratch after a Lengthy Relaxation.
- Fastened a uncommon case the place customized characters not adopted the managed participant.
- Improved an edge-case quirk of AI spellcasting by making certain that it has a supply and goal place earlier than committing to a projectile-based assault.
- Prevented summons and followers like Glut from with the ability to devour Noblestalk. Sure, your Mage Hand most likely ate it. No, we do not know the place its mouth is.
- Dismissing hirelings or avatars through dialogue now capabilities the identical manner as dismissing companions.
- When Withers resurrects an avatar, the Dream Guardian will not instantly immediate one other close by avatar to loot them for a tadpole. Equally, lifeless, dismissed avatars will not set off this similar immediate. Some decorum, please.
- When a number of characters within the celebration uncover a lure or hidden merchandise, just one will touch upon it. We figured you do not want 4 folks telling you to be careful for a similar lure on the similar time.
- Fastened a problem that allowed a number of celebration members to learn to summon Shovel. Simply the one Basket is sufficient, thanks.
- Made NPCs’ overhead dialogues for sure crimes extra becoming for the crime.
- NPCs will now react as if against the law was dedicated once they succeed on Saving Throws in opposition to hostile spells.
- Fade-ins and -outs now solely happen after against the law fight when there may be somebody round to take you to jail.
- When you fail to lockpick a booby-trapped merchandise, the lure will now set off. When you succeed, the lure is not going to set off and the lure will stay armed.
- Dismissing the chief of a celebration follower will now reassign that follower to an energetic avatar.
- Now you can swap out celebration members by talking to the companion you need to exchange even when the one you need to exchange them with is Wild-Formed. What your companion will consider you changing them with a sheep is one other story.
- Lathander’s Mild will not have the ability to save companions that the Darkish Urge was pushed to kill.
- Summons will now disappear alongside their homeowners if you dismiss the latter to camp.
- Fastened a number of spots the place Notion checks had been being made by means of strong objects.
- The ‘All Information Is Price Having’ background aim will now solely set off after you learn the final web page of the Necromancy of Thay (as an alternative of if you succeed the preliminary capability checks).
- Fungal Infestation can now be used with no corpse in areas with Rejuvenating Miasma.
- All myrmidons besides Earth Myrmidons at the moment are ethereal and can’t be thrown.
- Fastened some similar, stackable gadgets not stacking.
- Fastened surfaces not being created for those who press F5 in the identical body that they are created.
- Fastened a bug in multiplayer the place utilizing Withers to resurrect an avatar belonging to Participant 2 may result in the avatar being unable to relaxation or quick journey if, earlier than the resurrection, the avatar was in a jail cell after being arrested.
- The illithid energy Thoughts Sanctuary now consumes sources when consuming potions. Moreover, potions can be utilized inside the Thoughts Sanctuary nexus if there is just one Motion accessible.
- Fastened the Gibus of the Worshipful Servant not producing Momentum at the beginning of fight.
- Fastened a bug inflicting Darkish Urge characters to get renamed after utilizing the Magic Mirror.
- Elminster ought to not react to crimes that do not have an effect on him. (We distracted him with some Stilton.)
- Fastened the place of pings for corpses.
- Fastened loading a savegame made throughout commerce probably not restoring the commerce accurately and crashing.
- Fastened splitting not working in commerce when shifting gadgets out of your companions’ inventories.
- Fastened the context menu not exhibiting commerce actions on gadgets which are in a companion’s stock.
- Fastened cinematics trying damaged on cut up display if Participant 2 disconnects from native co-op through the menu.
- Fastened ribcages stacking onto one another, inflicting gadgets saved in them to be misplaced.
- Fastened a problem on multiplayer the place Gale would briefly look like in his lingerie for the consumer if the host has the Donate UI open and Gale is carrying magical robes that he can devour.
- If you unlock a trapped merchandise utilizing its key, the lure will now be disarmed.
- Fastened a bug that may allow you to waltz your manner by means of destructible partitions with out really destroying them. (You could possibly try to assault the wall and your character would pathfind proper by means of it looking for a cushty spot from which to take a swing.)
- Bald characters with the Moist situation will not have darker scalps.
- You possibly can not loot the underwear of non-recruited companions if you knock them out.
- Fastened a username mixup on multiplayer the place if a participant was internet hosting a sport through GOG and one other participant joined as a consumer through Steam, the latter’s Larian Account username would seem the place the host’s username ought to.
- Fastened a cut up display situation the place Invisible characters would generally not render in any respect for a second participant becoming a member of the sport. We’d like them to be invisible, however not that invisible.
- Some Legendary Actions and different Reactions can now set off from additional away.
- Fastened a bug on controller the place urgent the proper stick to show tooltips off would trigger the A button (‘Extra Particulars’) to change into unresponsive.
- Fastened a multiplayer bug inflicting characters to get caught in dialogue for those who swapped characters whereas in dialogue throughout an energetic roll.
- Fastened a bug the place buying the Satan’s Sight passive whereas standing in a cloud of Darkness did not work till you moved out of the cloud.
- Fastened a small delay when enjoying spell animations.
Act I
- Fastened the owlbear cub generally disappearing from camp when killing goblins within the Goblin Camp.
- When enjoying because the Darkish Urge, for those who invite her, Alfira will now really be part of your celebration as a controllable character if there’s room for her in your celebration setup. Briefly, in fact.
- Alfira not has a tadpole, can now be levelled up, and can not have the ability to use the Magic Mirror.
- Attacking the Zhent contained in the Zhentarim Hideout will now extra persistently drag your whole celebration into the combat.
- Shoving somebody down the pit to the Underdark within the Whispering Depths will award XP extra typically.
- Troopers will now be Impressed for those who defeat the goblins attacking the Emerald Grove if there are not any losses on the tieflings’ aspect.
- Fastened the crucible on the Adamantine Forge changing into uninteractable after Grym dies.
- The ‘Acolytes of the Demonweb Pits’ background aim will now set off if the spiders change into Lolth’s followers by succeeding any dialogue capability examine, not simply the Persuasion examine.
- Throwing a fish at Tuffet, the sleepy bear on the Emerald Grove, will now correctly take away it out of your stock.
- Fastened a bug the place the Emerald Grove gate would not open after the goblin raid.
- Fastened a cut up display situation associated to the Unstable Statue within the Shattered Sanctum inflicting participant characters to vanish.
Act II
- The Darkish Urge ought to now be Impressed by killing Nightsong.
- Fastened a bug the place your celebration members would in a short time change out of their armour and into their cosy camp garments if you talked to them after having left the Astral Aircraft. We do not actually blame them for being so determined to hit the hay.
- Minthara now correctly leaves the celebration if you inform her to go to Baldur’s Gate alone.
Act III
- Fastened a bug inflicting Omeluum to be unresponsive within the Iron Throne.
- Fastened the Wyrmway door not opening for characters behind it.
- Fastened a fading situation inflicting some background NPCs within the Decrease Metropolis to have duplicates.
- Fastened a problem the place resurrecting a mind-controlled Nightsong would trigger enemies to change into allied to you.
- Through the ultimate battle, backup companions being referred to as upon with ally talents will now seem with some garments on for the event.
- Gale not has entry to Netherese Orb Blast within the Netherbrain’s Psyche.
- Hanged our bodies within the Decrease Metropolis (together with Florrick) are much less prone to fall down if you meddle with them. Solely motion, a change of their sort of demise (like getting pulverised), or further bodily hurt can take them off the gallows.
- Fastened the digital camera not following you if you get teleported to the Sorcerous Sundries entrance after interacting with the incorrect portal.
- The smugglers’ tunnels beneath the Open Hand Temple at the moment are accessible from the cave-in entrance for those who already got here by means of them and cleared the cave-in from the within.
- You possibly can not use the Energetic Search characteristic to bypass the booby-trapped show case in Ramazith’s Tower and choose up the important thing inside it. Smarty-pantses.
- A rat at Basilisk Gate will now come again after a Lengthy Relaxation for those who attacked it.
- Improved Lumbar help: Lumbar will now stand nonetheless after you paid him to hit him.
- Gortash’s grenades ought to explode after being picked up now.
- Fastened a bug the place interacting with the crate stuffed with explosive toys in Rivington may trigger you to get caught in an infinite loop of crime dialogues (being interrogated and despatched to jail) and/or in fight with briefly hostile NPCs.
- Crimson Mischief and Murderous Minimize’s Prey upon the Weak passive now works correctly in opposition to enemies with 50% HP or under.
- Fastened a number of points with the portrait that Oskar offers you. Principally, the picture on the portrait will now be that of the energetic character claiming the reward, no matter their place on the Celebration Line.
- Fastened a bug the place dropping or promoting sure gadgets looted from the Decrease Metropolis graveyard may trigger NPCs to react as if you’d dedicated the crime of shifting a corpse.
- Fastened the interplay between the Spell Savant Amulet with the Smite spells, Divine Smite, and Create Sorcery Factors that brought about the spell to all the time add one Sorcery Level when reequipping the amulet.
- Fastened Safety from Evil and Good not defending from Incubus Attraction.
- When you resolve to show Sorcerous Sundries right into a battlefield, shoppers will now correctly run away from the store eternally if there are not any guards left to defend it.
- Fastened projection clerks in Sorcerous Sundries not disappearing in some uncommon circumstances if all combatants had been killed, inflicting looping warning dialogues.
- Fastened Cordrane the Latest with the ability to increase a zombie in Sorcerous Sundries when he should not have the ability to, like when he is lifeless or Silenced.
FLOW AND SCRIPTING
Throughout Acts
- Improved the soundscape of crowded areas by lowering the variety of background characters speaking at one time.
- Fastened a bug the place your complete celebration would cease following you, even when everybody was grouped within the Celebration Line.
- When you’re prevented from going to camp, you will not probably be teleported exterior of the present area when attempting to flee fight.
- Interrupting Withers after asking him to resurrect somebody by instantly speaking to him once more when the dialogue ends will now nonetheless resurrect the goal as an alternative of cancelling the request.
- Fastened a bug the place participant characters would fall right into a chasm and change into invisible.
- Fastened a bug the place killing somebody whereas they had been strolling to camp would cease camp evening scenes from triggering.
- Fastened some edge-cases by which gamers may find yourself soft-locked in a camp evening scene as a result of a companion triggered the incorrect dialogue. Now the sport will choose the proper scenes for that evening after the others end.
- Attacking your companions because the Darkish Urge after murdering one in all them will now accurately result in fight.
- Fastened the background aim ‘Blueblood Solidarity’ not finishing after you discuss to Wyll about him being the son of Duke Ravengard.
- Characters who misplaced the Necromancy of Thay after unlocking its secrets and techniques will see this ebook returned to their inventories.
- Minthara will not repeat herself if you attempt to recruit her with a full celebration.
- Fastened Florrick not becoming a member of fight in Acts I and II.
- Fastened your character talking as an alternative of Shadowheart if you sit beside her at camp in multiplayer.
- Shadowheart is now extra engaged with the natural world at camp.
- Fastened hirelings generally not having dialogue choices.
- Lae’zel will not inform you to not give the egg to Woman Esther if the latter is already lifeless.
- Made characters’ overhead dialogues for crimes triggered by the Banishment spell extra contextually acceptable.
- Minthara now ceases to be a True Soul of the Absolute when she is recruited.
- Origin characters will not remark aggressively about Minthara’s demise.
- Fastened Lae’zel’s major dialogue generally not ending accurately when you choose the ‘Depart.’ choice.
- Fastened a problem the place the celebration with the goblins at camp in Act I may set off even after Minthara had moved on to Moonrise Towers in Act II.
- A camp evening scene with Shadowheart will not set off if she’s not within the celebration and, uh, additionally lifeless.
- Fastened Gale’s ‘splosion generally not exhibiting accurately, that means you’d get a Sport Over with out realizing why.
- Made additional fixes to Us being within the celebration when it should not be.
- Fastened your participant character introducing themselves with the incorrect identify when speaking to Mizora.
- Fastened sure camp evening scenes not enjoying if you go to mattress whereas Polymorphed (e.g. in Gaseous Type).
Tutorial and Act I
- Fastened Avatar Lae’zel behaving like a companion on the finish of the tutorial and telling you (or telling herself) to rush.
- Fastened a bug stopping you from throwing or dropping the corpses of devils taken from the nautiloid.
- Lae’zel will not preserve buffs like Bardic Inspiration and Longstrider after the tutorial.
- The hag will not react to spells solid whereas she’s negotiating for her life with the Legendary Motion she often makes use of in response to spells in that fight.
- Kagha will now be imbibing if she’s on the tiefling celebration.
- Mol will not repeatedly deal with you in the identical manner if you trespass within the tieflings’ hideout. All of the thieving little tieflings will now additionally depart the hideout if you anger them.
- You will longer get caught in an infinite trespassing loop with Mol after she asks you to go away calmly.
- You are now in a position to depart the tiefling hideout after Mol asks you why you are still round and Mol will run off when she warns you that you just requested for no matter comes subsequent.
- Fastened a bug stopping you from interacting with Alfira after you agreed to let her keep in your celebration.
- Shadowheart ought to now deal with you earlier than operating off if she dies earlier than you go to the Emerald Grove and is then revived.
- Fastened a bug the place Astarion would not touch upon being killed by the lance at Rosymorn Monastery after being resurrected if the resurrection occurred exterior of camp.
- Fastened a bug the place selecting up an Exsanguinated Boar after which looting it from inside your stock would soft-block the sport. Solely looting Exsanguinated Boars that are not already in your stock will set off an investigation dialogue.
- Fastened a problem stopping you from speaking to Nere earlier than finishing the hunt to save lots of him if his dialogue acquired interrupted after you sided with him in opposition to the duergar.
- Minthara will not ask you to remove non-existent tieflings within the Emerald Grove.
- Fastened a bug stopping you from interacting with Alfira after you invite her to affix you at camp because the Darkish Urge.
- Fastened Oskar Fevras performing such as you’d by no means met for those who talked to him in any case his captors had been killed after a earlier dialogue with him had been interrupted whereas he was thanking you for buying his freedom, and for those who talked to him after a earlier dialogue with him had been interrupted by one other participant committing against the law.
- Zarys ought to now set off the explosives within the Zhentarim Hideout for those who do not efficiently negotiate along with her.
- Fastened Abdirak’s self-flagellation idle animation.
- Fastened visible points with attempting to save lots of Alfira from being murdered if she’s already at camp.
- Halsin’s lifeless physique will not be part of your camp in Act I after the camp celebration.
- Fastened a non-sequitur in Gribbo’s dialogue on the Goblin Camp.
- Fastened a visible artefact on the fiery bridge at Grymforge. Additionally mounted creatures and objects immune to fireplace catching fireplace there.
- Within the dialogue with the Ornate Mirror within the Apothecary’s Cellar, mounted a re-rolling Historical past examine (no matter success or failure) and stuck one in all Avatar Lae’zel’s traces by no means showing.
- Ward Magmar and Ward Pistle, the duergar at Grymforge, will now make a snide comment for those who’re enjoying a small race.
- The gith in Créche Y’llek not assault you for merely getting too near the door within the Inquisitor’s Chamber. Now you even have to go away for them to get indignant.
- Shadowheart and Lae’zel will now have new tools if it was taken throughout the nautiloid escape and so they have travelled sufficiently far to realistically purchase it earlier than getting recruited.
- The UI ought to not spoil the results of Auntie Ethel’s components.
- Fastened a bug the place agreeing to spend an evening with Astarion in a dialog with him throughout the camp celebration after which deciding to sleep alone as an alternative may nonetheless end in a romance scene with him.
- Fastened some circumstances the place Grym would not seem as a result of the cinematic did not work.
- Benryn will not comply with you to camp or depart with you thru a waypoint when you’re within the technique of escorting him out of the burning constructing at Waukeen’s Relaxation.
- You will now acknowledge that you realize who Minthara is when speaking to Sazza for those who’ve spoken to Minthara earlier than.
- Made positive your Wild Form is dropped throughout the scene with Kagha, her snake, and Arabella.
- Zevlor’s victory dialogue after defeating the goblins on the raid will not set off for those who’re Invisible.
- Fastened Scratch getting caught in older savegames for those who celebrated at camp with the goblins.
- Fastened Korrilla being killable within the goblin camp jail after she kills Priestess Intestine. This was inflicting her to spawn as a corpse in a while in Act III.
Act II
- If Isobel’s room is Silenced whereas she’s providing you with your first rationalization of the state of affairs within the Shadow-Cursed Lands, which prevented Marcus from attacking her, he’ll not return to complete the job when you’re within the Shadowfell. The dialogue may even not counsel that he is about to seem.
- Karlach will now inform you her backstory for those who attain the purpose of no return within the Shadow-Cursed Lands even for those who did not confront the paladins of Tyr.
- Fastened a bug the place the imprisoned tieflings in Moonrise Towers can be saved and dropped at Moonrise for those who left the world whereas they had been being rescued.
- Fastened a bug the place Shadowheart didn’t obtain the Spear of the Night time when speaking to Nightsong alone as a companion.
- Darkish Urge characters will not get caught ruminating on their previous in entrance of Ketheric in the event that they’re disguised.
- Knocked Out Minthara will now all the time flee to Moonrise Towers.
- The Ketheric transformation cinematic within the Colony will now play even when no accessible participant characters are in fight with him.
- Fastened a possible Initiative spam involving the skeletal involucres when participant characters are invisible.
- Ketheric will not be fooled by distractions within the Colony.
- Fastened a problem that was inflicting Shadowheart to maintain asking to retrieve the Spear of the Night time on the entrance to the Shadowfell even when the Spear of the Night time had already been acquired.
- The duergar on the carry in Grymforge will not warn you in regards to the shadow curse and needing a Moonlantern for those who’ve already used the carry to go from the Shadow-Cursed Lands again right down to Grymforge.
- The goblins will now depart the Goblin Camp as soon as Minthara has arrived at Moonrise Towers.
- Wulbren will now free the tieflings even for those who’re far-off.
- Fastened Shadowheart getting a Narrator line not acceptable to her background when leaving the Shadow-Cursed Lands.
- When you fail to save lots of the prisoners from Moonrise Towers after which achieve viewers with the Absolute, the prisoners will not be zombified after which killed and thrown into the Oubliette. They need to now simply be current within the Colony’s Necrotic Laboratory.
- Fastened a secret button within the Tollhouse that was seen however uninteractable for those who failed its Notion examine. It not has a Notion examine.
- Fastened the stream for Zevlor after saving him within the Colony. Fight interruptions will not forestall him from eager to know in regards to the different tieflings.
- Fastened a problem that compelled you into selecting a combat with Balthazar if you returned his mom dearest to him.
- Fastened a problem the place attacking Jaheira on the entrance to Final Mild would repeatedly set off the identical dialogue.
- Mizora will now name out in frustration whereas she’s in her pod within the Thoughts Flayer Colony if she hasn’t been spoken to but.
- When the celebration is full, sending Jaheira to camp after the victory at Moonrise Towers will now really ship her to camp.
- Fastened Jaheira repeating some traces after the victory at Moonrise Towers.
- Improved the transition between Isobel’s demise and the beginning of the next cinematic at Final Mild.
- Some repeating overhead dialogues within the Colony will not seem within the fight log to cut back log and audio spam.
- The Warden of Moonrise Towers now confiscates Minthara’s Xyanyde mace and retains it as proof.
- Fastened the ghouls at Moonrise Towers bumping right into a tower and sliding off as an alternative of flying into it earlier than they disappeared.
- Nightsong can not be Resistant to being Soul Caged when she will get despatched down into the Thoughts Flayer Colony.
- Fastened a bug the place leaving the Shadowfell may resurrect an unrecruited Shadowheart and have her flip up at your camp anyway. She simply favored the reduce of your jib.
- Fastened a bug generally stopping you from resting or quick travelling after escaping from the Final Mild jail.
- Minthara not lingers as a follower if she dies whereas attempting to flee Moonrise Towers with you.
- Companions will as soon as extra touch upon witnessing the Apostle of Myrkul.
- Fastened a bug associated to breaking Wulbren et al. out of Moonrise Towers, the place leaping again into the Oubliette would trigger the prisoners to seem lifeless even for those who saved them. Additionally mounted the journal indicating that Wulbren was each saved and killed.
- Ensured the avatar is prioritised for cinematics in relation to Ketheric’s ultimate demise.
- Patched up savegames after Patch 6 the place Ketheric’s Netherstone disappeared after being saved in a ribcage.
Act III and Epilogue
- When you knock out Raphael along with your ultimate blow throughout his boss combat on the Home of Hope, he’ll not stand again up once more throughout the cinematic that follows, which might block quest development.
- Fastened a problem stopping you from remodeling with the Supreme Tadpole for those who refused it the primary time.
- Fastened some points with the overhead dialogues between Scribe Goosequill, Baz Hopbank, and Fist Gummidge.
- Karlach’s demise scene not ends abruptly when a non-gith participant chooses to go away with Lae’zel.
- Fastened a bug the place, for those who promised Cazador to deliver Astarion to him and Astarion was in your celebration, you may go to Astarion at camp and inform him to interchange himself in your celebration.
- Fastened some uncommon damaged scripted character behaviours close to the tip of the sport.
- Zanner Toobin will now set off the self-destruct sequence accurately as an alternative of abruptly forgetting he was imagined to be in a panic due to the Metal Watcher Titan.
- Fastened some repeated dialogue choices when discussing Sorcerous Sundries with Gale.
- Elminster will not inform Gale to talk to Mystra within the Stormshore Tabernacle when you’ve got already finished so.
- Fastened a problem that brought about Viconia to play the incorrect dialogue when defeated.
- Instructed Devella to be extra affected person and wait till the tip of the dialogue earlier than she strikes on to Basilisk Gate after being saved from Dolor.
- You possibly can not ask Silfy in Wyrm’s Crossing about Mol’s location after already having visited Mol.
- When rescuing Minsc on the finish of Jaheira’s questline, the sport will now default to deciding on the character of whichever participant is answerable for Jaheira for the dialog, somewhat than whoever is nearest. This manner, Jaheira can have a a lot greater likelihood of not solely being included, but in addition interacting with the proper participant.
- Fastened some duplicated books showing in NPCs’ inventories within the Decrease Metropolis.
- Fastened an infinitely looping dialogue in Sorcerous Sundries.
- The complete basement of the Baldur’s Mouth is now accurately thought of a harmful space.
- Jogged 9-Fingers’ foggy reminiscence – she is going to now recognise you if you deliver Jaheira to her after she requested you to.
- Eliminated a second letter from Tara’s nest.
- Avatar Astarion will now accurately roll a passive Notion examine to recognise the scar on Sebastian’s face.
- Shadowheart not generally nonetheless thinks that Viconia is alive after having killed her. Poor factor.
- Candy Stone Options, the situation granted by the Boney and Stoney statue, is now utilized to the proprietor even when they don’t seem to be a part of the celebration and are ready at camp.
- The Candy Stone Options situation not will get cleared by the Bless situation. These circumstances nonetheless don’t stack.
- Karlach now will accurately react to Wyll changing into the Blade of Frontiers.
- Knocking out Minsc a second time after failing to save lots of him will not kill him.
- Wulbren will not touch upon Toobin’s daughter being lifeless if Toobin just isn’t current.
- Civilians speaking to Carrion’s zombies will now depart if mentioned zombies both die or depart to Philgrave’s Mansion.
- Now you can return Mol’s eyepatch to her if you discover her within the Guildhall.
- Gave Sticky Dondo extra traces to yell to promote his wares within the Guildhall.
- When Minsc meets 9-Fingers after the Zhent coup, the talent checks will now have an effect on Minsc as an alternative of 9-Fingers to match the narrative.
- Fastened participant characters and the Narrator speaking over one another when interacting with Minsc’s relics in his hidden chamber.
- You possibly can not open the barricaded doorways on the Crimson Draughts apothecary from the within. We forgot barricades are imagined to work each methods.
- Wulbren and Barcus will not clip into one another after the Metal Watch Foundry is destroyed.
- Failing to disarm the pedestal lure within the Archive within the Home of Hope ought to now set off the alarm.
- Yoinked Sceleritas Fel’s hat again from Helsik’s desk.
- When you select to sacrifice Jaheira and Minsc to the Homicide Tribunal, they may now die if they’re defeated non-lethally.
- When you assault Sarevok on his option to the initiation ritual, the Echoes will not be part of him in fight if the door continues to be locked.
- Valeria’s dialogue will play correctly once more for those who kill Sarevok after starting the initiation ritual.
- The members of the Homicide Tribunal will now all the time change into completely hostile for those who offend them.
- The Homicide Tribunal will cease being a hazard zone for those who defeat everybody there.
- Jaheira will not talk about having met and talked to Gortash in Wyrm’s Rock even for those who killed him earlier than speaking to him.
- Mizora will now acknowledge that you have spoken to Gortash in older savegames.
- Made small enhancements and tweaks to Karlach’s major dialogue and her epilogue dialogue.
- Fastened the identical dialogue choice generally showing twice when speaking to Halsin about your adventures in Sharess’ Caress.
- You need to not probably see the nice empty void of Sport Developer Land after beginning the epilogue.
- Added extra traces for Jaheira and Minsc to exclaim throughout the battle with the Stone Lord.
- Fastened a bug the place it was attainable to get caught in a dialogue with the Emperor about killing Gortash for those who clicked on Gortash’s corpse with Karlach (which begins a dialogue, after which she leaves the celebration and goes to camp) whereas, with one other character, you additionally clicked on Gortash’s physique and despatched his gauntlet to Karlach through the context menu proper earlier than her dialogue ended and he or she left the celebration. Yep. You possibly can learn it once more if you need.
- Fastened a uncommon situation stopping Ravengard from correctly becoming a member of fight within the Iron Throne escape sequence.
- Fastened a stream situation on the finish of the sport the place gamers with romantic companions would get a cinematic reserved for solo gamers.
- Devella will not disappear from Figaro’s after killing Dolor underneath very particular circumstances.
- On the Darkish Urge’s resist-Bhaal path, mounted a uncommon edgecase the place Orin’s Netherstone dagger didn’t seem on her. It ought to now seem in Orin’s gore pile or close to the temple altar.
- You possibly can not summon Scratch within the epilogue utilizing Discover Acquainted. This was stopping you from interacting with him.
- Within the epilogue, Minsc ought to now account for the edgecase of Comfortable not being there.
- Fastened Scratch’s spawn level within the Elfsong Tavern camp.
- When you fail a pickpocket try at Excessive Corridor, your allies will not change into hostile in direction of you. We reminded them that the destiny of the world lies within the steadiness and that you just play a fairly large half in it, thief or not.
- Fastened Gortash’s title probably reverting again to ‘Archduke Nominee’ when reloading a savegame after the ceremony.
- Gale will now greet you extra appropriately within the epilogue for those who left Faerûn with Lae’zel and ended your relationship with him and he went again to Waterdeep.
- Improved the idle behaviours of Chef Marjoram and Sous-Chef Falura at Jannath’s Property.
- Wyll will not speak about searching down Mizora when she’s, like, proper there.
- Added some extra dialogue reactivity in regards to the Shadow Druids when speaking to Halsin about them in Act III.
Journal
- Fastened a bug stopping you from ending the Support the Underduke quest for those who introduced Minsc again to 9-Fingers.
- Fastened the ‘The Blade of Frontiers’ quest not opening if you recruit him by changing one other companion.
- The ‘Examine the Seaside’ quest now closes after you full ‘Discover Your Belongings’.
- Fastened the ‘Free The Artist’ quest not closing if Oskar was left within the Zhentarim Hideout.
- The journal replace within the ‘Unlock the Historic Tome’ quest that triggers after having learn the Tharchiate Codex will now additionally set off if Mystic Carrion or Tolna have revealed it to be vital.
- You will not get the journal replace to search for the Tharchiate Codex when you enter the vault if you do not know it is related.
- Fastened a problem that brought about the ‘Discover the Nightsong’ quest to replace within the incorrect location.
- The ‘Discover the Nightsong’ quest will now be listed within the journal underneath the proper area for the present step.
- The ‘Embrace Your Potential’ quest will now shut for those who select to squelch the Astral-Touched Tadpole beneath your toes like a sentient little grape.
- The ‘Daughter of Darkness’ quest will now shut correctly if you give up Shadowheart to Viconia.
- Sazza’s quest now completes correctly for those who kill Minthara and her entourage.
- Fastened a bug the place the ‘Escape the Nautiloid’ quest by no means closed on multiplayer if somebody had already began a dialogue whereas everybody else was nonetheless waking up.
- Made it simpler to open the ‘Rescue the Grand Duke’ quest.
- Fastened the ‘Examine Cazador’s Palace’ quest not closing in sure circumstances for those who allowed Cazador to ascend after which defeated him. Defeating Ascended Cazador and coping with the Gur folks now closes the hunt.
- Fastened a bug stopping the ‘Steal the Sacred Idol’ quest from closing if you depart Act I.
- Made it attainable to complete Helsik’s quest for those who handle to steal the gauntlets from the Home of Hope and keep away from Raphael’s wrath.
- The ‘Free Lae’zel’ quest will accurately replace if Lae’zel is distributed on to camp throughout her recruitment scene within the cage. The hunt may even accurately replace for those who open the cage after the tieflings are already defeated.
- Fastened a bug the place the ‘Get Assist from Auntie Ethel’ quest would not shut after you began a combat along with her.
- Fastened the ‘Rescue the Druid Halsin’ quest generally not closing after he offers his briefing about Moonrise Towers.
- The ‘Assist the Hag Survivors’ quest will now shut correctly if the hag is defeated.
- Fastened a journal replace for the ‘Discover the Lacking Boots’ quest not triggering for those who entered the Underdark, mentioned the Underdark along with your companions, after which left with out reaching the Decrepit Village.
- Killing Cazador after which Ulma with out Astarion in your celebration will now accurately shut the ‘Examine Cazador’s Palace’ quest.
- Jaheira’s journal may at instances say she had one thing to speak to you about, however then she would not talk about it. She’s a bit much less tight-lipped now, so you realize what to do within the metropolis.
PERFORMANCE AND OPTIONS
- Video Choices:
- DLAA: Fastened a problem the place enabling DLAA when FSR 2.0’s ‘Extremely Efficiency’ was enabled would trigger the output picture to jitter and have incorrect colors.
- DLAA: Fastened a problem the place enabling DLAA when the sharpness slider was set to a excessive worth (>0.5) would trigger the output picture to be over-sharpened. Now, when DLAA is enabled, the sharpness slider and worth are set to a protected default worth that doesn’t trigger an over-sharpened picture.
- DLSS & DLAA: Barely improved efficiency when altering any DLSS- or DLAA-related settings.
- Fastened the item-stacking system taking a very long time to work if it wants to separate up large stacks that exceed the sport’s max stack quantity.
- You will now be logged in routinely for those who efficiently create a Larian account in-game.
- Fastened anti-aliasing affecting the visible high quality of fur.
- Improved efficiency when shifting many stock gadgets on the similar time.
- Fastened the sport generally freezing proper earlier than fight begins.
- Fastened helmet visibility being reset on save and cargo.
- Fastened DLSS paired with Bloom inflicting some robust sparkly flashes within the Colony.
- Added a timeout to the affirmation pop-up on controller when altering a video choice.
- Fastened the sport freezing briefly when calling forth your allies throughout the fight at Excessive Corridor.
- Fastened the ‘Gradual HDD Mode’ setting not being saved to disk and resetting to default values when booting the sport.
- Summoning critters will not trigger the sport to freeze briefly.
- Improved render bounds in sure areas to enhance efficiency on GPU-bound programs.
- Improved safety in opposition to failed savegame overwrites on PS5.
- Improved server efficiency by having merchandise containers get evaluated as soon as when loading right into a area as an alternative of each body.
UI
- Added the power to toggle the visibility of tutorials within the Journal that you have not encountered within the sport but.
- Renamed the ‘Present Cinematic Nudity’ choice to ‘Present Sexual and Violent Cinematics’ and up to date its description to extra precisely talk what it does.
- Fastened gadgets generally not being proven within the Reward UI.
- Fastened the map and minimap Atop the Netherbrain exhibiting a few of the buildings beneath it.
- The Benefit and Drawback tutorial pop-ups will now additionally set off exterior of dialogues.
- Fastened the Celebration Line generally disappearing when clicking the ‘Toggle Group Mode’ button a number of instances.
- Improved Camp Provide choice at camp so you will all the time know what you are deciding on and what can be consumed.
- Fastened a bug the place the Reward UI let you choose all non-obligatory rewards as an alternative of the decided most quantity.
- Fastened the Customized Mode banner (that reveals up on the left with the Customized Mode art work, identify, and outline on it) not exhibiting up for those who begin a sport in Customized Mode with the Honour Ruleset.
- Customized Mode savegames utilizing the Honour Mode ruleset will now be named accurately (as an alternative of suggesting they’re pure Honour savegames).
- The Guide Textual content Dimension choice now additionally impacts the font dimension in different readables like notes and scrolls.
- Fastened icons on the hotbar generally not greying out when they need to.
- Auntie Ethel is now higher at concealing her Polymorphed situation in Act III.
- Added NPCs’ Saving Throw proficiencies to their Look at UI.
- Fastened the ‘Outfitted by’ textual content on tooltips not all the time being the proper color (the place white is the at the moment managed character, blue is a personality in your celebration, and purple is a personality managed by one other participant).
- Added a tutorial pop-up for rolling with drawback.
- Up to date the icons within the Character Sheet for instrument visibility to extra precisely replicate their perform.
- Fastened the alchemy hotkey within the ‘New Recipe’ notification opening the character panel on the incorrect tab.
- Textual content within the Spellbook about with the ability to change spells on Stage Up now wraps to keep away from it getting reduce off, notably in localised variations of the sport.
- Fastened the encumbrance warning not exhibiting on merchandise tooltips when attempting to equip gadgets from different celebration members’ inventories whereas already exceeding the carry restrict.
- Fastened a problem the place the save listing would disappear when deciding on one other save file.
- Fastened the Sport Over pop-up exhibiting as an Honour Mode demise whereas in a Customized Mode sport utilizing the Honour Mode ruleset.
- Tweaked the order of some spell variants on the hotbar. For instance, variants primarily based on completely different talents at the moment are within the typical D&D capability order.
- Fastened the icon not exhibiting correctly for some bonuses within the Energetic Roll UI.
- A tutorial pop-up for Non-Deadly Assaults will now set off if you combat possessed Oskar.
- Improved the framing of some creatures within the Look at panel.
- Offset the Insert UI barely so it is not instantly obscured by the Stock if you open it.
- Fastened one other commerce exploit the place gadgets might be taken from merchants with out paying when shifting them right into a container by dragging them onto the icon of the container. That is sufficient now.
- On keyboard and mouse, the purple dot on the hotbar that signifies a situation in your weapon is now additionally seen on the Character Sheet.
- The Goal UI widget telling you to succeed in the Netherbrain will now be cleared for those who attain the stem whereas in stealth mode. Quietly singing the Mission Inconceivable theme tune when you accomplish that stays non-obligatory.
- Up to date the textual content dimension for books and single-page paperwork. (Remember you’ll be able to modify the textual content dimension within the choices!)
- Added speaker portraits to the dialogue historical past within the Journal for the keyboard and mouse UI. (The controller UI already has this.)
- Fastened the border animation for pop-up notifications (just like the ‘Used Thieves’ Instruments’ notification) being barely offset from the border behind it.
- Fastened some phrases not being correctly displayed in some languages when searching dialogue historical past within the Journal.
- The quantity that signifies what number of camp provides you may have now updates accurately.
- Fastened the Frequent and Reactions tabs of the Character Sheet lacking for not too long ago recruited companions.
- Made positive the hunt goals that seem throughout gameplay for sure quests are up to date correctly on some older saves.
- Adjusted the spacing within the Reactions UI to make useful resource prices just a little clearer.
- The tools pop-up that opens when you choose an tools slot will now present the proper off-hand weapons when the character in query has the Twin Wielder passive.
- Fastened the listed location on savegames made at a sure level in Excessive Corridor suggesting you are still atop the Netherbrain.
- Fastened the Larian splash display generally not showing when launching the sport.
- The ‘Shared Stash’ message now specifies whether or not a personality is taking an merchandise from the Traveller’s Chest or from one other celebration member.
- Fastened a technical identify exhibiting up within the fight log for the lava whereas in fight with the magma mephits in Grymforge.
- Somebody pulled the ol’ switcheroo on the Eldritch Knight and Battle Grasp subclass icons. We have switchereed them again.
- Revamped the placement label on the minimap to make it simpler to know the place you’re.
- Up to date the font within the sport launcher.
- Fastened a bug the place analyzing a personality after which analyzing an merchandise would merge each character and merchandise right into a monstrous mannequin in a single Look at window. The character would even be T-posing and bare.
- Re-enabled the context menu for the pickpocket panel on keyboard and mouse.
- Fastened the textual content indicating your probability of Shoving a personality quickly altering values when you may have Bardic Inspiration.
- The Load Sport display will now accurately fill to the sting of ultra-wide screens.
Controller
- Now you can swap between grid and listing view for the spellbook.
- Fastened the affirmation pop-up not showing when altering a video choice.
- Fastened a bug the place shortly skipping by means of the dialogue that begins if you work together with the Flumph Mating Rituals ebook would generally trigger a clean version of the Baldur’s Mouth Gazette to open.
- When utilizing the Camp Provide/Insert/Mix UIs, the selector not falls exterior the choice bounds.
- Fastened the deity choices not exhibiting up when multiclassing Minthara right into a cleric.
- Fastened a bug that may generally trigger the Celebration Line to vanish if you open the Transcribe Scroll to Spellbook UI. Additionally moved the place of your celebration’s gold quantity so it is not proven twice.
- Urgent each controller triggers on the similar time ought to now open the Shortcut Radial Menu and conceal the Celebration Line.
- The ‘Extra Particulars’ button on the Look at panel will now work even when tooltips are disabled.
- Fastened the ‘Place in World’ perform not all the time working correctly.
- Buttons and the controller Celebration Line now solely present throughout dialogue on hover or when there are dialogue choices accessible.
- Fastened a bug the place receiving a journal replace that provides a quest marker to the map after which becoming a member of as Participant 2 on cut up display would not present the hunt marker for Participant 2 till the subsequent save or load.
- Added some quality-of-life enhancements to the Energetic Search UI and HUD, like an hourglass icon to point when an merchandise is awaiting journey.
- Added icons to the Energetic Search UI to assist simply detect containers and examine what the goal of the present motion is.
- Fastened the Motion radial menus displaying a spell value for spells gained by means of feats.
- Fastened Motion radial menus not auto-closing when utilizing a throwable merchandise.
- Fastened the portraits of corpses generally being misaligned.
- Added characters’ titles beneath their names and above their well being bar.
- Now you can toggle comparability tooltips (those that evaluate the merchandise you are viewing in opposition to the one which’s at the moment outfitted). The tooltips even have a margin so they do not conceal the button prompts on the backside of the display.
- Visually up to date the cursor when deciding on a goal.
- Up to date the selector so it does not darken the content material inside the selector and the sting glows extra clearly.
- Made a number of enhancements associated to situation indicators on controller:
- Fastened the place of the overflow indicator (the quantity that reveals what number of extra circumstances a personality has set on them if there are too many to visualise) for Participant 2 on cut up display.
- Repositioned the Twin-Wield indicator on cut up display.
- Tweaked the variety of circumstances which are proven.
- Set Participant 2’s race and sophistication label to align proper horizontally.
- Fastened panels not auto-closing when utilizing a grenade or a throwable merchandise.
- Fastened panels not exhibiting an error when attempting to throw a throwable merchandise with out sufficient Energy.
- Fastened the Celebration Line button prompts concealing the camp companions.
- Fastened the injury roll textual content generally getting reduce off on tooltips.
- The Energetic Search UI will now present you when corpses are empty.
- Added an arrow icon beside the at the moment chosen dialogue choice, like within the keyboard and mouse UI.
- Fastened the Camp Provides scrollbar overlapping the container of the UI behind it.
- Fastened Participant B’s Celebration Line UI closing when Participant A closes theirs.
- Fastened the Dialogue UI generally disappearing for the listener when the dialogue proprietor chosen a unique character.
Multiplayer and Break up-Display screen
- Eliminated the ‘Associates’ filter from the multiplayer foyer when enjoying through GOG as a result of this filter is not supported.
- Eliminated an pointless mute button from the foyer on the PS5.
- Fastened the place of the digital keyboard on cut up display on the PS5.
- Fastened some points with the variety of legitimate and most participant slots within the multiplayer foyer after reloading the UI.
- In multiplayer, different gamers can now additionally see the reward {that a} character acquired.
- Prevented the ‘Reset Tutorials’ pop-up from exhibiting up when you’re nonetheless within the multiplayer foyer.
- The Commerce UI will not mute cinematics on cut up display.
- Fastened the panning for gadgets getting moved round within the Commerce UI on cut up display.
- Fastened a problem on multiplayer the place all map markers had been getting up to date (and subsequently flashing on the map and minimap) when greater than 1 consumer was linked.
Tooltips
- Fastened the tooltip for Detect Ideas in dialogues exhibiting a Knowledge roll as an alternative of an Intelligence roll.
- Fastened some seen placeholder textual content for Kar’niss’ Spindleweb Sanctuary spell.
- Fastened some spell tooltips incorrectly indicating that they set off a Saving Throw.
- The tooltip for the Cursed Imp’s Ray of Illness spell will now point out the spell stage and faculty.
- Added Evasion modifiers to the tooltips within the fight log for monks.
- Improved the readability of the calculation breakdown tooltip for mirrored injury within the fight log.
Character Creation and Stage Up
- Fastened the ‘Unconfirmed character modifications weren’t saved’ warning generally showing after Character Creation.
- Fastened the Character Creation UI generally remaining seen if you play Origin character introductions.
LEVEL DESIGN
- If a companion leaves the camp and their tent disappears, the world will now be walkable once more.
- Eliminated the turrets from the bottom flooring of Wyrm’s Crossing since they weren’t imagined to be there within the first place and by no means labored.
- Tweaked the place of the Neural Equipment to enhance navigation with controller close to the elevator within the Thoughts Flayer Colony.
- Fastened a spot within the Emerald Grove beside Cal, Lia, and Rolan the place shifting the digital camera would occlude the world badly.
- Fastened the door to Isobel’s room in Moonrise Towers showing black.
- Fastened an unreachable fruit porridge in Wyrm’s Rock. Makes you surprise the way it acquired there within the first place.
- Moved an unreachable ebook (‘On the Larger Therapeutic Potion’) at Final Mild.
- Tweaked the extent within the Act I chapel refectory to repair a balustrade you could not shoot by means of.
- Fastened dismissed hirelings on the Shadow-Cursed Lands camp dealing with away from Withers.
- Map markers over hidden caches within the Sewers at the moment are space markers to trace in any respect the mounds.
- Moved Participant 3’s Traveller’s Chest out of Wyll’s tent within the owlbear cave camp in Act I.
- Improved the place of and interplay with the Strangledeath Manifesto.
- Fastened a desk you may stroll by means of in Waukeen’s Relaxation.
- Fastened a gaggle of random refugees spawning on one of many boats within the Decrease Metropolis Harbour.
- Fastened a bug the place teleporting utilizing the ‘A Magical Journey’ portray after which clicking on the ladder would provide you with a ‘Cannot get there’ error.
- Fastened the digital camera getting caught within the ceiling within the Festering Cove.
- Made some minor stage design and artwork enhancements within the metropolis.
ART
- If Minthara’s camp trousers get blood on them, the spatters will now be unfold throughout them extra tastefully somewhat than concentrated between the legs.
- Outfitted the lacking pants on the Scale Mail outfit for male dragonborn characters.
- Added an icon for Hope’s new passive, Final Hope.
- Fastened a problem with heterochromia on tieflings the place setting the left eye to an elven or demonic color with the proper eye set to an everyday color would trigger the left eye to glow incorrectly.
- Kerz, the half-orc hireling, was carrying garments that did not match correctly. We discovered a tailor and every thing’s trying spiffy now.
- Fastened the usual male gnome underwear being seen by means of a number of sorts of armour.
- Fastened druid armour clipping on male dragonborn characters.
- Tweaked the Sovereign’s Key so it is simpler to click on on and choose up.
- Up to date the portraits for the NPCs that get zombified within the Colony.
- Up to date Kali Hammerhand’s portrait so the headwear matches her in-game mannequin’s.
- Up to date Bex’s portrait so it matches her in-game hair color.
- Fastened the looks of some tiles hidden behind Notion checks within the Gauntlet of Shar.
- Fastened some notably intense and alarming-looking smoke popping out of the chimney on the Rivington Normal.
- Fastened some digital camera culling points in Grymforge.
- Fastened Religious Mezzka’s armour clipping into his shoulders.
- Fastened an inconsistency between the Helmet merchandise and its icon.
- Fastened a lacking chunk of wall alongside the Rosymorn Monastery Path.
- Switched a wrongly used head on Horus Crysst.
- Gave a skirt to the hen girl who mentions a skirt.
- Fastened the belt on the warlock beginning armour clipping into the fabric on giant male characters.
- Fastened some see-through spots on the paladin beginning armour on feminine halflings.
- Up to date the portraits for Traveller’s Chests and Gortash’s Pressure Curtains.
- Fastened some small points with the looks of Leather-based Outfits.
- Fastened Half Plate Armour +1 gloves not hiding sleeves.
- Fastened a small situation with scale mail when worn by male dwarves.
- Added lacking tooltip and radial menu icons for the Traveller’s Chest and Rogue’s Morsel.
- Fastened some clean NPC portraits in Act I.
ANIMATION
- Companions in Wild Form at camp will not carry out their idle animations as if they’re nonetheless humanoid.
- Fastened Lae’zel popping from her idle ingesting animation into an idle standing pose.
- Fastened a pop in a crouch animation.
- Fastened the spawn animations for the spiderlings.
- Fastened the spawn animation generally getting interrupted when one other one triggers, inflicting a pop within the transition between the 2.
- Fastened spawn animations generally getting interrupted or skipped altogether when fight is triggered.
- Auntie Ethel will now be cleansing her desk.
- Fastened an edge-case animation situation the place the throwing animation was used as an alternative of a selected ranged assault animation when a spell was ready, however the character moved to solid it and the solid occurred proper after the caster stepped down a ledge.
- Added a brand new animation for Raphael’s Beguiling Rebuke spell.
- Fastened a problem that may trigger some NPCs to have a popping animation once they begin showing on display.
- Fastened some awkward photographs within the scene with Haarlep that make it seem like you abruptly, and rigidly, arise and lie again down once more.
- Bursar Uktar will now examine the contents of his chest on occasion.
- Up to date and polished Cazador’s animation when he shapeshifts into his Mist Type.
- The guard at Heapside Jail will now sometimes examine her ledger.
- Fastened the incorrect animation enjoying for a number of races when making ready for a Soar. (They regarded like they had been making ready a melee assault.)
- Tweaked the placement of some barrels and fish on the docks by the Metal Watch Foundry for some fish-related idle NPC animations.
- Fastened the animation for the Crawling Claw’s footsteps. (Fingersteps?)
- Fastened some knee points for the operating animation used within the cutscene of the Rosymorn Monastery getting obliterated.
- Fastened the Armour of Moonbasking getting all stretchy between the legs.
- Fastened a problem with the sleeves of Gortash’s gown when worn by male gnomes.
- Fastened the feel on githyanki shoulder plates.
- Fastened a number of races’ ears clipping by means of the Hat of Uninhibited Kushigo.
- Fastened the Monastic Robes stretching right into a violent-looking level if you get up on the seashore after falling from the nautiloid.
- Fastened the Armour of Agility clipping with a number of gloves when worn by halflings.
- Fastened some fur on the Sharpened Snare Cuirass clipping on feminine dwarves.
- Fastened Plate Armour clipping on giant feminine and dragonborn physique sorts.
- Fastened the sleeve of the Oak Father’s Embrace armour stretching fairly dramatically on dragonborn characters when petting Scratch.
- Fastened some default class clothes clipping on dragonborn characters in Character Creation.
- Fastened a niche showing between arm and sleeve on the short-sleeved Sorcerer Gown.
- Fastened Brynna’s garments clipping by means of her arm and revealing her armpit. She knowledgeable us she was not, in actual fact, begging for a tickle.
- Fastened a niche between Lump’s huge ol’ neck and his armour.
- Fastened Astarion’s Padded Armour generally clipping by means of his bum.
- Fastened seen neck seams on Physique Sort 1 gnomes when carrying the Teal Slimfit Outfit.
- Fastened Estra Stir’s collar clipping into her neck.
- Fastened the Protecty Sparkswall clothes clipping into feminine shoulders.
- Fastened the Anarchic Outfit clipping into the shoulders of feminine dragonborn characters.
- Fastened the Armour of Persistence clipping on dragonborn characters.
- Fastened the looks of fur on the barbarian outfit on feminine dwarves.
- Fastened the looks of Darkish Justiciar trousers for male people.
- Fastened the Absolute Outfit clipping on feminine dragonborn characters.
- Fastened Waldo Walnut’s collar clipping by means of his neck.
- Fastened the fabric that hangs between the legs of the Dream Guardian’s armour clipping by means of legs whereas in motion.
- Fastened one of many armplates of the Armour of Devotion stretching whereas speaking to Jaheira.
- Fastened doublets not all the time hiding the proper physique elements for gnomes.
- Fastened refugees’ jackets clipping on feminine people.
- Fastened the Adamantine Scale Mail clipping into the necks of male dwarves.
- Fastened some clipping whereas carrying the Armour of Moonbasking.
- Fastened Saer Frunilla’s garments clipping barely on her hip.
- Fastened a small patch of pores and skin seen by means of Thokki’s shirt.
- Fastened two small patches of pores and skin seen by means of Avourel’s shirt.
- Fastened Lord Shattershield’s Bodyguard’s robes clipping round his hips.
- Fastened Large Huido’s leather-based vest clipping by means of his undershirt.
- Fastened an untextured a part of the Solemnity Outfit when worn by giant feminine characters.
- Fastened Karlach’s camp trousers clipping on Wyll’s bum when he wears them.
- Fastened the Swish Fabric and Mighty Fabric trying like crop tops on male halflings.
- Fastened the Dwarven Splintmail trying prefer it’s cut up in two when worn by gnomes. Who’d have thunk that armour for dwarves would not match gnomes correctly?
- Turning Invisible whereas carrying the Conceal Armour or Hedge Wanderer Armour will not reveal traces stretching vertically by means of it.
- Fastened Leather-based Armour clipping by means of the legs of feminine half-orcs in motion.
- Fastened some material on bard clothes and floating buttons.
- Fastened Carys’ outfit clipping into her collarbone.
- Fastened Astarion’s camp outfit clipping on feminine people.
- Fastened a lacking texture on Scale Mail when worn by feminine gnomes.
- Fastened Captain Goldwake’s collar clipping into her neck.
- Tweaked the looks of the Zhentarim pin worn by Roah Moonglow.
- Made a number of different related tweaks and polishes throughout the sport.
SOUND
- Made positive footstep impression sounds play persistently for cinematic-only characters.
- The magicians exterior of Sorcerous Sundries had been yelling and casting spells so loudly that it was exhausting to listen to your companions over them for those who spoke to them close by. We have toned this down and cleaned up the combination.
- Fastened Minthara’s torturers in Moonrise Towers not enjoying their overhead dialogue.
- Fastened the audio delay on the principle menu on Xbox.
- Fastened some SFX not enjoying when speaking to Z’rell at Moonrise Towers.
- Fastened characters aside from the one who initiated a commerce not triggering sounds when shopping for one thing.
- Fastened undesirable sounds when opening or closing some UIs utilizing keybinds.
- Diminished extreme noise in Sorcerous Sundries attributable to the Discover Acquainted spell.
- Fastened the music reducing off prematurely within the cutscene that performs when you end up within the Shadowfell.
- Up to date the behaviour of Narrator voice traces on this planet: Extra not too long ago triggered Narrator traces on this planet (e.g. from indicators or tombstones) now cease different Narrator traces to keep away from overlaps and are not affected by typical distance-based culling.
- Fastened voice traces not enjoying in single participant when two energetic conversations are occurring.
- Tweaked some SFX within the dialogue with the owlbear cub in its cave.
- Fastened the Detect Ideas SFX enjoying twice when Kith’rak Voss casts it on you by the Risen Street.
- Fastened some SFX enjoying too early within the dialogue with Akabi.
- Added demise vocals (‘uurghghhh’s) for dragonborn and half-orc NPCs.
- Polished the SFX within the dialogue with the Dying Stone Lord Thug.
- Improved rumble for spells on controller.
- Added some extra SFX to the scene the place you lie awake at evening on the finish of Act II with ideas in regards to the fact behind the Absolute.
- Fastened common gameplay music enjoying as an alternative of customized music within the incubus scene for those who selected the feminine kind.
- Fastened default-sized feminine characters having further footstep SFX whereas strolling.
- Fastened misassigned SFX within the Reward UI.
- Fastened a music desync within the scene the place the dragon arrives within the Mountain Go.
- Fastened a quantity spike within the hag’s fight music.
- Fastened a problem inflicting the ending of the fight music to extend in quantity.
- Fastened the music for Orin’s impersonations not enjoying throughout transformation scenes.
- Fastened the fight music stopping the second you permit the room throughout Raphael’s boss combat within the Home of Hope.
VFX
- The chanting ghosts within the Homicide Tribunal look ghostly once more.
- Fastened VFX lacking from Gale’s ‘splosion.
- Fastened VFX lacking from Darkish Urge traces when interacting with the Sacrificed Cultists on the nautiloid.
- Fastened the Misty Step VFX not affecting hair.
- Fastened the mind-read-y VFX and SFX endlessly looping in Lae’zel’s recruitment scene.
- Fastened Spore Servants not having their spore VFX in dialogues that set off once they commit against the law.
- Fastened some VFX showing on Nightsong’s eyelashes and shoulders when it should not.
- Fastened some lacking glowy VFX on Lorroakan.
- Fastened some lacking gameplay lighting that was current in cinematics.
- Fastened the Hook Horror Spore Servant lacking its VFX in some cinematics.
- Fastened some damaged VFX within the combat between Lae’zel and Shadowheart.
- Fastened lacking VFX for if you join with Minthara’s thoughts in Moonrise Towers.
- Tweaked the VFX of the Spindleweb Fanaticism aura so it visually displays the vary of the aura in gameplay.
- Fastened the VFX that performs if you join with Astarion’s thoughts in his recruitment dialogue not lasting lengthy sufficient.
- Fastened a VFX situation the place the radial blur impact used when Vlaakith first seems earlier than you in Créche Y’llek would not go away. It regarded fairly terrifying, really.
- Made positive Karlach’s eyes glow orange when she’s being taken by the Absolute on the finish of the sport.
- Fastened Gale’s Spectral Voice VFX lacking in gameplay within the epilogue.
- Fastened an unintentional dither sample showing on the pores and skin of shadow-cursed creatures.
WRITING
- Added higher dialogue reactivity for gamers partnered with Wyll who joined Karlach within the Hells or Lae’zel within the riot.
- Added a line the place the Darkish Urge contemplates arson.
- Added a couple of reactions to ongoing occasions from Shadowheart.
- Added a dialogue choice to inform Astarion about assembly Ulma for those who met her with out him. Astarion additionally has a brand new line in your dialogue with Ulma for those who first meet her with out him after which discuss to her once more with him within the celebration.
- Darkish Urge gamers will now discover Gortash reacting to them within the dialogue in his workplace at Wyrm’s Rock.
- Fastened a subtitle that wasn’t exhibiting up for Arbiter Cirrus.
- Wyll will now have a remark to make after you persuade Lorroakan that Nightsong is lifeless.
- Halsin now has responses particular to having been sacrificed by Orin.
- Fastened a torch by Minthara’s tent at camp displaying its technical identify. It is now appropriately referred to as a ‘Bone Torch’.
- Fastened the Martial Exertion tooltip implying that it lasted greater than 1 flip.
- Fastened the Ensnaring Strike spell container exhibiting up as ‘Ensnaring Strike (Ranged)’.
- Fastened an incorrect situation size on the Blood of Lathander’s Sunbeam tooltip.
- Fastened incorrect descriptions of the tip circumstances for Invisibility within the tooltips for the Potion of Invisibility, Invisibility spell, and Scroll of Invisibility.
- Corrected the tooltip for the owlbear in Honour Mode, which now signifies that she will name for assist each fight, not each spherical.
- Clarified that the Lifedrinker passive solely works for assaults made along with your Pact Weapon.
- Fastened the show title of Baalor Ale (beforehand Balor Ale) to match the opposite situations within the sport.
- Fastened some typos and mismatches between the subtitles and the voiceover in Withers’ epilogue dialogue.
- Fastened the identify of an ornamental pot within the Colony, which was mendacity about being a cookpot.
- Rephrased the warnings for when the sport fails to start out or load a sport to enhance readability.
- Fastened some typos and minor inconsistencies between voiceovers and subtitles throughout the sport, in addition to some minor inconsistencies and inaccuracies in technical textual content throughout the sport.
- Fastened a handful of minor dialogue stream points throughout the sport.
CINEMATICS
Throughout Acts
- Improved digital camera photographs, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Improved digital camera photographs throughout a number of dialogues to account for various participant heights.
- Fastened a number of lighting bugs throughout the sport.
- Polished the cinematics within the dialogue flows that had been added in Patch 6 for dismissing a companion whereas speaking to the companion you need to exchange them with.
- Improved the cinematic that triggers after you kill Shadowheart and the artefact transfers to you to repair a clumsy digital camera shot, enhance the depth of subject, and add extra nuanced facial expressions for companions.
- Fastened the place characters are trying in Gale’s recruitment dialogue.
- Fastened a cut up display bug the place for those who had been already on cut up display earlier than a shared cinematic (i.e. one which takes up the entire display) began, the subtitles confirmed up on only one half of the display.
- Fastened some circumstances the place companions would preserve their helmets on for a smooch.
- Fastened a dialogue with Shadowheart showing to leap to a different location for those who dismissed one other companion to recruit her.
- Fastened a shot within the Astral Aircraft the place the terrain was invisible beneath you, making it seem like you had been floating within the Astral Sea.
- Fastened sure noses clipping into one another when smooching Minthara.
- Fastened some hand jitters on tall gamers when planting a kiss on Astarion.
- Fastened some clipping and animation points along with your fingers, notably when enjoying a shorter race, when Gale locations your hand on his chest.
- Fastened a few pops when interacting with the Guide of Useless Gods.
- Fastened an animation pop on Halsin in his camp dialogue.
- Fastened some pops within the dialogue between Elminster and Gale.
- Tweaked the spikes on the artefact within the dialogue the place it passes from Shadowheart over to you so it does not seem like it is impaling you.
- Fastened some points within the scene the place Gale contemplates his mortality, together with him turning his again to you and floating above his bedroll.
- If you open your thoughts to an illithid tadpole, it’s going to not blip out of existence mid-air.
- Made minor animation changes to keep away from clipping when assimilating the illithid tadpole.
- You will not pop abruptly when Elminster turns to speak to you.
- Improved digital camera photographs to account for various character heights, amongst different basic enhancements, within the scene the place Vlaakith visits Lae’zel at camp.
- Fastened an animation pop within the dialogue with the Emperor about Stelmane.
- Cleaned up some jittery animations and polished Karlach’s major dialogue.
- Fastened a repeated line when speaking to Wyll.
- Fastened Lae’zel freezing for a couple of frames earlier than stabbing Shadowheart at camp.
- Fastened some head pops and improved a digital camera shot within the dialogue with Wyll and Karlach at camp. Additionally mounted Karlach generally coming out of body throughout their confrontation.
- Made minor enhancements to the cinematic photographs when dismissing companions.
- Fastened some clips and pops throughout the romantic evening with Mizora.
- Fastened a pop on Ravengard when speaking to him at camp.
- Fastened Astarion leaning too far ahead when getting the artefact from Shadowheart.
- Fastened some points with the place characters are trying and standing when prompting Gale to see what’s contained in the Annals of Karsus.
- Fastened giant races and characters with horns obscuring Mizora in sure photographs when she visits Wyll at camp.
- Fastened a digital camera shot after giving meals to the owlbear cub.
Tutorial and Act I
- Fastened Shadowheart’s kissing animation enjoying earlier than you really selected the dialogue choice indicating you wished to take action.
- Fastened a lighting pop within the dialogue with Us on the nautiloid earlier than you have pried it out of the cranium.
- Fastened some popping shadows on the nautiloid throughout the mind extraction.
- Fastened bards’ devices generally showing on their again in a scene on the nautiloid.
- Fastened Wyll clipping into the stays of a damaged statue if Mizora transforms him on the Grymforge camp.
- Tweaked the digital camera to repair a clipped shot within the dialogue between Kagha and Arabella’s mother and father at camp.
- Fastened characters abruptly altering place when recruiting Shadowheart within the Emerald Grove and swapping one other celebration member out for her.
- Fastened a bug inflicting Liam to drastically change place between photographs within the torture scene on the Goblin Camp.
- Fastened an animation and digital camera pop within the dialogue the place the goblins on the Goblin Camp are proposing a toast.
- Fastened your hand clipping into your face whereas smearing poo on it.
- Fastened animation pops on the participant character and Nettie.
- Instructed Wyll he does not want to carry his sword threateningly near the chest of small races throughout his recruitment dialogue.
- Added a fade-to-black to enhance the transition after Astarion says ‘Let’s have a look at the place the evening takes us’ at camp in Act I.
- Fastened Nere popping and customarily trying just a little stiff after you free him from the cave-in.
- Fastened a number of animation quirks and head pops throughout the first romantic evening you spend with Shadowheart on the camp celebration.
- Fastened Mizora’s physique popping when she involves pay Wyll a go to at camp. Save the popping and locking for the membership.
- Fastened a popping animation on Auntie Ethel within the Emerald Grove and made positive she really faces the potion when she’s making it.
- Fastened some pops within the dialogue with Ghustil Stornugoss at Créche Y’llek.
- The dire wolves at Créche Y’llek at the moment are just a little additional away from the digital camera of their dialogues.
- Fastened some digital camera quirks in Karlach’s recruitment dialogue, one in all which made Gale look notably brief.
- Fastened a visible bug the place the sword within the stone within the Underdark may disappear.
- Fastened one in all Kith’rak Therezzyn’s traces getting reduce off prematurely.
- Fastened some minor pops and digital camera quirks within the scene with the zaith’isk.
- Fastened Volo’s hand clipping into your head whereas he performs his extremely skilled and sanitary surgical intervention.
- Fastened Kar’niss clipping barely into the bottom.
- Fastened an animation pop within the first romantic evening with Lae’zel after the celebration at camp.
- Fastened some clipping in your shoulder if you spend the evening with Minthara the evening of the celebration at camp.
- Fastened your weapon showing mid-dialogue when speaking to Rolan on the Emerald Grove.
- Fastened the Dream Guardian’s leg getting all jittery once they kneel right down to allow you to stab them. The facade of stoicism breaks just a little when you’ll be able to see their legs flip to jelly.
- Fastened the scared boar in Act I trying prefer it’s operating right into a rock.
- Fastened a pop and a clumsy pause in Astarion’s recruitment dialogue.
- Fastened participant characters turning round just a little robotically to look on the zaith’isk. Additionally mounted an analogous bug if you free Shadowheart from the nautiloid pod.
- Fastened halfling ft clipping into the bottom in Shadowheart’s seashore recruitment dialogue.
- Fastened a disappearing duergar and a companion clipping right into a pillar when getting into Grymforge for the primary time. This was seen on widescreen.
- Made Laridda have a look at Lunkbug accurately of their dialogue in Grymforge and stuck some pops.
- Fastened a Flaming Fist popping barely when he walks away within the dialogue with Florrick at Waukeen’s Relaxation.
- Fastened a small pop on Lae’zel when speaking to her throughout the camp celebration.
- Fastened a digital camera shot for shorter races when speaking to the ogres within the Blighted Village.
- Fastened giant characters’ arms partially blocking a shot of Kagha within the Emerald Grove.
- Fastened a clipping situation with a weapon in a shot within the chapel beneath the Overgrown Ruins.
- Tweaked the preliminary shot in Gale’s recruitment scene so you’ll be able to see the participant character and the traditional sigil just a little higher.
- Fastened Crusher’s fingers clipping into the bottom when he will get right down to kiss your ft.
- Fastened a bug the place biting off Crusher’s toe after which defeating him in a fist combat would end in a cinematic the place the toe was nonetheless current. An embarrassing inconsistency in an in any other case real looking chain of occasions.
- Polished the dialogue with the owlbear cub, enhancing the place characters are trying and standing.
- Fastened Mizora’s wings popping when she arrives at camp.
- Fastened a pop within the confrontation between Aradin and Zevlor on the Emerald Grove.
- Fastened Pooldripp’s thumb clipping along with his mouth.
- Now you can see Pooldripp when BOOOAL tells you he is a god.
- Fastened a line getting reduce brief within the dialogue with Sovereign Glut.
- Up to date the digital camera photographs for various character heights within the dialogue with the zaith’isk at Créche Y’llek.
- Tweaked a few digital camera angles within the dialogues with Tusk and Bosk on the Emerald Grove.
- Adjusted some cameras to higher go well with completely different race heights within the dialogue with Halsin and Kagha.
- Added a fade-out on the mocap within the dialogue with Baelen within the Underdark.
- Fastened a pop within the dialogue with the githyanki patrol on the Mountain Go.
- Tweaked the timing of animations to repair pops within the dialogue with Scratch within the forest.
- Adjusted some digital camera photographs to account for various participant heights when speaking to the myconids earlier than having met the Sovereign.
- Polished the timing of some animations and movement seize fades to repair Sharp-Eye Mirg’s pops.
- Fastened Shadowheart generally turning her head concerningly far over her shoulder throughout her recruitment dialogue on the Emerald Grove.
- Fastened minor pops when enjoying as Avatar Shadowheart if the artefact explodes and kills Lae’zel.
- Astarion will not overlook to ask you for those who ‘know something about these worms’ in his recruitment dialogue.
- Improved the place of Torturer Spike’s head throughout the scene with Liam.
- Fastened brief races’ fingers clipping into their heads and improved the place characters are trying throughout Wyll’s recruitment dialogue.
- Fastened the console on the nautiloid at the beginning of the sport lacking its backside half in some cinematic photographs.
- Fastened some overlapping goblins within the scene on the Goblin Camp the place Volo’s desperately spewing nonsensical poetry.
- Fastened some jittery mocap animations on Gekh Coal.
- Fastened stiff-looking fingers on one of many goblins by the windmill.
- Fastened a line with one of many goblins within the Blighted Village generally getting reduce off prematurely when enjoying as a drow.
Act II
- Made basic enhancements to the scene the place Jaheira and Isobel reunite after the fight with Marcus.
- Fastened a pop within the first dialogue you may have with Isobel if you strategy her at Final Mild.
- Fastened some scene props clipping and sliding from view in Yurgir’s lair.
- Fastened a number of visible bugs attributable to Yurgir’s crossbow within the dialogue with him in his lair.
- Fastened some uneven lighting on Fezzerk at Moonrise Towers.
- Adjusted Artwork’s place on the mattress barely to cut back clipping. Fastened a shot that was blocked by Artwork’s leg when enjoying as a brief race.
- Fastened a pop and a depth-of-field situation within the scene with the Harpers out within the Shadow-Cursed Lands.
- Your weapon will now be seen if you select the choice to assault Isobel.
- Fastened your character snapping their physique backwards and wibbly-wobbling round as if attempting to move beneath a cursed limbo stick within the cutscene the place Kar’niss approaches you within the Shadow-Cursed Lands.
- Fastened a pop within the scene with Minthara within the Moonrise Towers Jail.
- Fastened Yurgir’s crossbow clipping into his fingers in his lair.
- Fastened the chalice that you just maintain when speaking to Jaheira at Final Mild vibrating suspiciously after you set it down on the desk.
- Fastened some visible points on the Spear of the Night time as a consequence of it showing to be outfitted in a cinematic when it ought to have gone into your backpack.
- Fastened Raphael briefly disappearing from his chair throughout his sport of lanceboard with Mol.
- Fastened a Reconstituted Duellist’s line getting reduce off prematurely. He actually, actually wished you to listen to him end saying ‘come to my interior chambers’.
- Fastened one of many Winged Horrors at Moonrise Towers getting its line reduce off prematurely.
- Slowed down your head motion if you flip to take a look at Jaheira within the dialogue along with her and Isobel at Final Mild.
- Fastened an animation pop on Astarion within the dialogue with Raphael by the Thorm Mausoleum.
- Fastened a digital camera and mocap pop on Jaheira at Moonrise Towers after the fight within the Colony.
- Avatar Karlach now says ‘Edict of Bane’ as an alternative of ‘Lash of Bane’ when referencing Gortash within the Colony.
- Fastened Artwork Cullagh floating onto the mattress if you converse to him a second time.
- Fastened your legs clipping into your bedroll if you’re tossing and turning at evening after the occasions of Act II.
- Fastened the Netherbrain’s place within the sky popping barely within the cinematic on the finish of Act II when the military of the Absolute marches forth.
- Fastened a dialogue at camp with Elminster that regarded prefer it was going down at Moonrise Towers.
- Fastened the VO getting reduce off within the dialogue with a guard if you attempt to depart Final Mild with out Isobel’s blessing.
- Fastened the getaway boat at Moonrise Towers trying prefer it’s acquired a leak.
- Fastened one in all Jaheira’s traces at Final Mild getting reduce off prematurely.
- Fastened a pop on Z’rell when she’s addressing Thorm within the scene that triggers if you enter Moonrise Towers, and smoothed out the animations for the background characters on ultrawide screens. Additionally mounted a pop in your character and Ketheric’s weapon clipping into his throne when he is sitting down.
- Improved some facial expressions and animations for smoother transitions within the dialogue with Raphael exterior the Mausoleum, and stuck Raphael’s shoulder blocking shorter races in a shot.
- Fastened Minthara’s animation when she’s getting tortured not looping accurately.
Act III and Epilogue
- Fastened Valeria’s wine slipping and sloshing proper by means of the underside and sides of the chalice when it is lifted into the air.
- Darkish Urge characters who haven’t cured themselves of Bhaal’s affect or who’ve embraced Bhaal on the finish of the sport will not seem in Karlach’s ultimate scene as if they did not simply stalk off on a mad hunt for blood.
- Fastened one in all Shadowheart’s traces getting reduce off prematurely when speaking to Viconia.
- Non-Vampire-Ascendant Astarion now has one thing to say after you spend the evening with Mizora.
- Fastened some clipping within the scene the place Minthara offers you a kiss when speaking about your ultimate moments, notably for those who’re enjoying as a tiefling.
- Throughout Gortash’s inauguration, Ravengard’s head, sword, and legs will not depart his physique suspended within the air behind him when he walks down the steps.
- Your weapon will not block Orin’s face when she’s impersonating you.
- Fastened a shot of the incorrect character throughout Karlach’s interjection when speaking to Gauntlet Edwynna on the South Span Checkpoint.
- Fastened a cinematic bug the place the submersible would strategy the Iron Throne and, the second it arrived, would nope out and seem to reverse again to the floor.
- Fastened brief races getting blocked by the digital camera within the dialogue with Borgus Elamin.
- Cazador’s Woe workers not slides and clips by means of your fingers if you use it to free or kill the spawn.
- Fastened a pop if you flip to face Gale in a dialogue on the finish of the sport.
- Fastened a pop on Watchman Gyordi as he delivers a line at Excessive Corridor.
- Fastened a few traces getting reduce brief when speaking to the spawn in Cazador’s cells.
- Fastened the incorrect subtitle exhibiting up for one in all Orin’s traces on the Temple of Bhaal.
- Improved the fade-in and fade-out transitions for Wyll’s Act III romance scene.
- Fastened Astarion trying like he is floating on steps and, individually, like he is frozen after the battle with the Netherbrain.
- Fastened a digital camera pop within the dialogue with Lorroakan at Sorcerous Sundries.
- Fastened Astarion’s awkwardly lengthy pause after he responds to you asking him if that is how he used to stay, in reference to the spawn at Cazador’s palace.
- Fastened Yurgir generally getting blocked in a shot of him at Excessive Corridor when he tells you which you could depend on him.
- Fastened a mocap pop on Jaheira within the dialogue with Sarevok.
- Fastened a pop when Dolor first notices you at Facemaker’s Boutique.
- Fastened some traces getting reduce off prematurely when speaking to the vampire spawn within the cells at Cazador’s palace.
- Fastened a digital camera pop after the Narrator says your Darkish Urge character desires to butcher the group on the circus.
- Fastened a pop on Sceleritas Fel when he talks about Orin killing him day by day.
- Fastened male gnomes’ proper ring finger jittering when remodeling right into a thoughts flayer.
- Prolonged a voiced line to repair a pop attributable to a fade-in in a dialogue with Shadowheart on the Home of Grief.
- Astarion not jitters throughout his line within the aftermath of the Black Mass.
- Fastened a weird-looking head flip within the dialogue after the battle with the Netherbrain is over and the gith have departed.
- Fastened a pop on Darkish Urge characters in dialogue with Orin.
- Tweaked some timing and animations to keep away from Astarion’s hand clipping into the participant character’s neck and collar within the dialogue with Dalyria and Pale Petras.
- Tweaked an over-the-shoulder shot to keep away from characters clipping into one another when speaking to a Metal Watcher in Wyrm’s Rock.
- Tweaked the timing of an animation to repair a pop when speaking to Arves.
- Tweaked the timing of a pose to repair a pop when speaking to Lorna Esthelian.
- Added a brand new digital camera shot when speaking to Ben Golewits.
- Fastened a number of animation and mocap pops in a dialogue with one of many Metal Watchers at Wyrm’s Rock.
- Fastened a pop on Ulkov Sully after you apologise for bothering him.
- Fastened a minor pop on Karlach if she’s a thoughts flayer on the finish of the sport.
- Fastened Sarevok trying like he is within the ritual chamber as an alternative of his throne room for those who discuss to him after killing Orin.
- Cleaned up the animations of the companions strolling to shore after the defeat of the Netherbrain when enjoying as Avatar Karlach.
- Fastened some small pops and tweaked the place characters are trying within the dialogue the place Shadowheart decides her mother and father’ destiny.
- Fastened some damaged ghostly VFX in one in all Gale’s romance dialogues.
- Lifted Gale out of the bottom within the scene after the Netherbrain is defeated.
- Fastened a knee pop on a thoughts flayer throughout ceremorphosis within the Decrease Metropolis.
- Fastened a physique pop on 9-Fingers when she’s speaking to Minsc.
- Fastened a physique pop on Aradin at Sorcerous Sundries.
- Fastened some lacking lipsynching on Valeria.
- Fastened some character positions getting damaged when skipping by means of a dialogue with Wyll close to the tip of the sport when he is your accomplice.
- Fastened some digital camera and character placement points throughout the dialogue along with your allies and Beorn Wunterbrood at Excessive Corridor.
- Fastened Gortash’s Converse with Useless dialogue showing to happen within the incorrect location.
- FIxed some bugs in Minsc’s epilogue dialogue, like completely harmless barrels within the background blipping out of existence.
- Fastened a minor pop on Gale in his epilogue dialogue.
- Fastened Wyll’s arm clipping in opposition to his chest armour in his epilogue dialogue.
- Polished the looks of hugs and a few facial expressions in Minsc’s epilogue dialogue.
- Fastened some pops within the dialogue with the Emperor the place he admits he has nothing left to cover.
- Fastened Orpheus’ fingers clipping into the bottom if you free him. In the identical dialogue, additionally mounted thoughts flayer Karlach disappearing and a mocap pop.
- Fastened a multiplayer bug the place the scene on the finish of the sport of Withers addressing the mural of the Useless Three would not play for all gamers underneath sure circumstances.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.