The First Descendant Replace 1.1.0 Goes Stay, Kicking Off Season 1 Invasion

The First Descendant’s large 1.1.0 replace is now reside throughout PC through Steam, Xbox Sequence X and S, Xbox One, PlayStation 4, and PlayStation 5. It kicks off Invasion, Season 1 of Nexon’s standard free-to-play looter shooter.

The headline addition is a brand new playable character, or Descendant, known as Hailey Scott. Hailey is a ranged DPS specialist who fires beams and bullets from a sniper canon infused with chill.

Elsewhere, there’s a brand new Invasion episode that features a new quest, known as Mysterious Phenomena, and a brand new Invasion dungeon. As you’d anticipate, there’s a brand new Season 1 Invasion battle go with a lot of cosmetics to unlock.

There may be additionally a protracted record of gameplay, steadiness, and consumer interface modifications with 1.1.0, the most important replace but for The First Descendant. Within the patch notes, beneath, director Minseok Joo issued an announcement to the sport’s group wherein he mentioned Season 1 is the “first step” in a course of that may enhance the sport.

Right here’s the assertion in full:

Thanks to all of our gamers in your love for The First Descendant. Since launching The First Descendant, our improvement group has been working exhausting daily to carry you a greater expertise. We’re consistently excited about how we are able to higher meet your expectations, and we’re dedicated to turning into higher.

We have confronted a variety of challenges and points through the Pre-Season, and we have realized quite a bit from them. We’re persevering with to enhance the sport primarily based on our classes realized and your suggestions, and we’re excited to carry this Invasion Season to you as step one in that course of. All through this Invasion Season, we’ll do our greatest to proceed to ship a gaming expertise you might be happy with.

We’re extremely grateful for the assist of our gamers, and we won’t wait to see you in Albion in the present day.

The First Descendant has loved huge reputation with over 10 million gamers in simply 10 days. But it surely has additionally been closely criticized for its extremely aggressive monetization, which incorporates the price of Final variations of its playable characters. IGN has reported on one participant who spent an eye-watering 200 hours to unlock each Final Descendant obtainable within the sport at launch with out spending cash.

The First Descendant replace 1.1.0 patch notes:

New Descendant: Hailey

– Added “Hailey Scott.”

Hailey Abilities

– [Passive Skill] Secure Strategic Retreat: The “Weak Level Injury” decreases when attacking close by enemies, and will increase when attacking distant enemies.

– [Active Skill 1] Cryo Spherical: Fires a number of Cryo Rounds at enemies to deal injury and inflict “Cryo.”

ㄴ Enemies inflicted with “Cryo” obtain further injury from Hailey’s firearm assaults.

– [Active Skill 2] Storm Snare: “Knocks again” enemies with a “Chill Vortex” and fires an enormous Freezing Beam. Hit enemies are inflicted with “Cryo.”

– [Active Skill 3] Chilly Fury: Grants “Chilly Fury” to herself each second.

ㄴ Whereas within the “Chilly Fury” state, her Motion Velocity progressively decreases, however her Firearm Penetration and Essential Hit Fee for Firearms and Abilities all improve considerably.

ㄴ As soon as “Chilly Fury” reaches most stacks, she turns into proof against “Knockdown” and her Firearm and Talent Essential Hit Injury will increase.

– [Active Skill 4] Zenith: Equips her “Distinctive Weapon.” When attacking with the “Distinctive Weapon,” drastically will increase Penetration and Firearm ATK and offers further Chill talent injury. Recovers MP upon attacking Weak Factors. When the “Distinctive Weapon” talent ends, decreases the Cooldown of the talent relying on the variety of bullets.

Added Hailey Analysis

– Researching “Enhanced Cells” requires 36 “Enhanced Cell DNA.”

– Researching “Stabilizer” requires 36 “Stabilizer Parts.”

– Researching “Spiral Catalyst” requires 36 “Spiral Catalyst Hyperlinks.”

– Researching Hailey requires “Enhanced Cells,” “Stabilizer,” “Spiral Catalyst,” and 36 “Information Chips.”

Farming Hailey’s Analysis Supplies

– Hailey’s “Enhanced Cell DNA,” “Stabilizer Parts,” “Spiral Catalyst Hyperlinks,” and “Information Chips” might be acquired by finishing “Invasion Dungeons.”

ㄴ Clear any Invasion Dungeon to amass one among Hailey’s Analysis Supplies with a 100% likelihood.

ㄴ Clear Invasion Dungeons sooner to amass as much as 3 Hailey Analysis Supplies directly.

ㄴ Invasion occasions happen day by day in two dungeons. Invasion Dungeons might be cleared twice per day.

– Hailey’s Analysis Supplies will also be acquired by defeating monsters in Arduous Infiltration Operations. To farm Hailey’s analysis supplies sooner, take part within the following Arduous Infiltration Operations.

ㄴ Hailey Enhanced Cell DNA: [Kingston] [Hard] – Magister Lab, Slumber Valley

ㄴ Hailey Stabilizer Element: [Vespers] [Hard] – The Shelter, [Echo Swamp] [Hard] – The Chapel

ㄴ Hailey Spiral Catalyst Hyperlink: [Agna Desert] [Hard] – The Asylum, [Agna Desert] [Hard] – Caligo Ossuary

ㄴ Hailey Information Chip: [Hagios] [Hard] – The Haven, [White-night Gulch] [Hard] – Thriller’s Finish

New Episode: Invasion

– After finishing all present most important quests, the Invasion episode continues with the “Mysterious Phenomena” quest.

– Progress via the principle quest “Altered Design” to unlock the brand new development system “Inversion Reinforcement.”

– Progress via the principle quest “Easy methods to Conceal the Fact” to unlock the brand new content material “Invasion Dungeon.”

Invasion Dungeon

– You’ll be able to enter Invasion Dungeons from the Infiltration Operations Terminal.

– The Invasion occasion happens day by day in two of the “Arduous Infiltration Operation” dungeons.

– You’ll be able to select to play both “Infiltration Operation” or “Invasion” in a dungeon the place the Invasion occasion has occurred.

– Invasion Dungeons can solely be performed solo.

– Whereas the variety of entries is not restricted, you’ll now not have the ability to enter the Invasion Dungeon as soon as you’ve got acquired all the “Ironheart Particles,” that are obtained by clearing the dungeon.

– Invasion Dungeons have distinctive mechanics for every Vulgus Legion, requiring totally different methods.

ㄴ Legion of Immortality: The “Part Separation Veil” blocks the doorway. Because it nullifies all assaults, you might want to overload it and shut it down. Defeat the enemies and feed their “Synthetic Brains” into the Quantum Computing Unit. Unlock the doorway whereas the “Part Separation Veil” is down.

ㄴ Order of Fact: You need to survive the explosion from Inversion Vitality and historic Arche. Take away malignant tumors from the “Arche Pillar” and establish its image. You need to discover the “Ancestor Drone” that matches the image. After surviving the explosion, destroy the “Wall of Malignant Tumors” with the “Inversion Vitality Emitter.”

ㄴ Legion of Darkness: You need to disable the encryption system sealed with Inversion Vitality. Climb the “Central Management Unit” and establish the trait of the “Arche Tile” with Information’s assist. Occupy “Arche Tiles” of the identical shade to decode the encryption. The Legion of Darkness Vulgus will attempt to take again the “Arche Tiles.”

– The sooner you clear Invasion Dungeons, the extra Hailey Analysis Supplies you’ll be able to purchase.

– Clear Invasion Dungeons to amass Gold and “Ironheart Particles (Inversion Reinforcement EXP).”

Inversion Reinforcement

– You’ll be able to examine the Inversion Reinforcement out of your Stock.

– Purchase “Ironheart Particles (Inversion Reinforcement EXP)” to degree up your “Inversion Reinforcer.”

– As the extent of the “Inversion Reinforcer” will increase, you’ll acquire “Vitality” which can be utilized to study the Inversion Reinforcement Results.

ㄴ There are 5 kinds of Inversion Reinforcement Results: “Hunt,” “Attribute,” “Restoration,” “Survival,” and “Season.”

ㄴ Once you study all 4 results in the identical line, the road’s Assortment Impact shall be enabled always.

ㄴ You’ll be able to allow and use 3 of the Inversion Reinforcement Results you’ve got realized.

ㄴ You can not allow 2 results in the identical line concurrently.

ㄴ The Inversion Reinforcement Results are utilized to all Descendants.

– Inversion Reinforcement shall be reset on the finish of the Invasion Season.

Arduous Problem Area – Gather Ironheart Particles

– Added the “Gather Ironheart Particles” job for the Arduous Problem fields.

– Full the duty to amass “Ironheart Particles (Inversion Reinforcement EXP).”

– The progress standing of the “Gather Ironheart Particles” job shall be reset on the finish of the Invasion Season.

New Module: Luna’s Modification Modules

– Singer’s Mercy: When utilizing a talent, locations a speaker and grants buffs to allies close to the speaker.

– Aggressive Melody: Adjustments the results of “Passionate Stage” and “Pleasant Stage” to the rise of Firearm Injury and Weak Level Injury.

Battle Move

Finish of Pre-Season Battle Move

– The Pre-Season Battle Move, Battle Provide Store, and Bonus Store shall be closed.

– You’ll mechanically obtain Battle Move rewards you unlocked by leveling up however haven’t claimed.

– If in case you have any remaining Provide Cash, you’ll mechanically obtain the remaining objects within the Battle Provide Store in sequence.

– Remaining Provide Cash after the acquisition of all Battle Provide objects will expire and can’t be recovered.

– Unused Bonus Cash will expire and can’t be recovered.

Begin of Invasion Season Battle Move

– The brand new Invasion Season Battle Move arrives.

– Get the brand new Final Weapon, EXCAVA, because the Battle Move reward.

– Purchase the helmetless head skins of Bunny (Exhilarating Breakaway), Valby (For Freedom), and Sharen (Tactical Choice).

– Additionally try the lovable cat again attachment “With Cats”.

– Take pleasure in many extra Battle Move rewards, together with free rewards.

Begin of Invasion Season Battle Provide Store

– The brand new Invasion Season Battle Provide Store arrives.

– The Battle Provide Store is all free. Stage up your Battle Move and acquire varied skins.

– Purchase Bunny’s “Golden Afterimage” physique pores and skin and “Voltage Management Masks” head pores and skin.

– Purchase Valby’s “Liquefaction Acceleration” physique pores and skin and “Hydraulic Adjustment Helmet” head pores and skin.

Added New Merchandise

– Added Hailey to the record of ordinary Descendants within the store.

– Added “Hailey’s Sniper Squad Full-Gown Uniform” premium pores and skin bundle.

– Added Hailey’s “Typical Military Beret” premium head pores and skin.

– Added Hailey’s “Hair & Make-up 1” and “Hair & Make-up 2” packages which embrace her head pores and skin.

– Added Hailey’s “Southern Entrance” and “Colour from the Unknown” physique skins.

– Added Hailey’s “Milk Tea” make-up.

– Added “Lepic’s Infectious Agent Survivor” premium pores and skin bundle.

– Added “Yujin’s Nightmare on Med Road” premium pores and skin bundle.

– Added Ajax’s “Mk. Dominator 02 Set” evolving pores and skin.

– Added “Twisted Worship” feminine occasion pores and skin.

– Added “Colossus: Lifeless Bride Pores and skin Set” feminine occasion pores and skin.

– Added “Colossus: Executioner Pores and skin Set” male occasion pores and skin.

– Added “Albion Hearth Brigade Set” unisex occasion pores and skin.

– Added “Gentlemanly” male occasion pores and skin.

– Added 10 kinds of paint.

Clear Crimson-Orange, Shiny Cerise Pink, Matte Candlelight Yellow, Clear Fog Blue, Echo Swamp Brown, Solar-Kissed Beige,

Sand Mud Beige, Milk Tea Beige, Enamel Deep Black, Actual Matte Black

■ Hotfix 1.1.0

Content material Enhancements

(1) Content material

– Added visible hints (Ecive results, chat messages) for finding Encrypted Vaults.

# Director’s Remark

Not too long ago, we have obtained suggestions that gamers who’re exhausting of listening to discover it troublesome to find Encrypted Vaults. Subsequently, we have added visible cues to the Encrypted Vaults trace to assist extra gamers really feel snug enjoying The First Descendant. We hope this small change helps gamers with listening to loss, and we’ll proceed to work exhausting to enhance accessibility so that everybody can have a greater gaming expertise.

– Changed missions in Arduous Infiltration Operations with extra combat-oriented ones.

– Elevated the EXP reward for finishing Arduous Infiltration Operations. Additionally elevated EXP for defeating monsters by 1.5 instances.

– Now you can purchase uncommon primary supplies as a reward for finishing Arduous Infiltration Operations.

– Elevated EXP for defeating monsters in Regular Infiltration Operations by 1.5 instances.

# Director’s Remark

The 1.1.0 replace brings many modifications to Arduous Infiltration Operations. We have modified a number of the pre-existing missions resembling Occupation, Protection, and Escort to Extermination or Destruction to provide gamers a run-and-gun styled fast-paced fight expertise as they take pleasure in repeated farming. The reward system has additionally been adjusted to replicate this: we have considerably elevated the quantity of EXP gained from defeating monsters and finishing missions in Arduous Infiltration Operations, and whereas Particular Operations are nonetheless the higher possibility for farming EXP, Infiltration Operations can now present a good quantity of EXP as gamers farm objects. Moreover, we have elevated the quantity of uncommon primary supplies you’ll be able to obtain from clearing Arduous Infiltration Operations. We’ll proceed so as to add extra content material that enables gamers to take pleasure in their favourite types of fight.

– Added instructions to look when utilizing Ecive throughout missions.

– Monsters will now not goal gamers who’re collaborating in different missions.

– Story dialogues will now not be repeated in Arduous Problem missions. Consequently, Arduous Problem missions is not going to play further voice strains or subtitles.

– Modified the Immunity mechanics of sure Named Monsters. Changed the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with taking pictures weak factors.

– Elevated the barrier hit vary of Named Monster Eterllick.

– Gamers will now not be teleported when becoming a member of Largescale Outpost missions.

– Elevated the Gold reward for finishing Arduous Problem Largescale Outposts by roughly 3 instances.

– Improved the routes in order that shards acquired from Void Fragments can be utilized on the Fusion Reactor in the identical battlefield.

– Greater than doubled the quantity of shards obtained from Void Fragments.

– Modified monster sorts and spawn areas in sure Void Fragment missions.

ㄴ “Hagios: Dune Base,” “Vespers: Moonlight Lake,” “Echo Swamp: Deserted Zone,” and “Fortress: Frozen Valley”

– Eliminated the beginning necessities (Void Shards) of Void Fusion Reactors and added necessities (Void Shards) to the Reconstructed Gadgets that seem in Fusion Reactors.

– Made an enchancment in order that just one sort of shard is required when utilizing the Reconstructed Machine in a Void Fusion Reactor.

– Decreased the time to work together with Reconstructed Gadgets.

– Summoned Reconstructed Gadgets now expire 10 seconds in spite of everything individuals have used them.

# Director’s Remark

With the 1.1.0 replace, we have made changes so {that a} single playthrough of a Void Fragment will yield sufficient Void Shards to make use of the Reconstructed Gadgets in Fusion Reactors as soon as. We have additionally improved accessibility by making Void Fragments and Fusion Reactors on the identical battlefield drop and require the identical sort of shards. When you can nonetheless acquire two kinds of shards from Void Fragments, the Reconstructed Gadgets in Fusion Reactors now require just one sort of shard, additional enhancing accessibility.

We’re consistently monitoring suggestions to additional enhance Outposts and Void Fragments. For long-term enhancements, the dev group is contemplating concepts to evolve Outposts right into a continuous fight expertise, in addition to enhancing the farming accessibility of Void Fragments and Fusion Reactors with the combination of content material.

On this 1.1.0 replace, we have additionally modified the spawn location of sure Void Fragment missions to supply an environment friendly method to farm shards for every attribute. As well as, we have added snipers in sure Void Fragment areas to stop using macros.

We hope these modifications will make your farming expertise extra satisfying.

– Gamers can now view the “Previous Mission Outcomes” from the menu after finishing Particular Operations, permitting them to restart the mission.

– Improved show of the mission tooltip data on the Particular Operation and Infiltration Operation World Map display screen.

– Greater than doubled the quantity of shards that may be picked up in Particular Operations.

– Purchase further Descendant EXP when finishing waves in Particular Operations.

# Director’s Remark

We have made changes to Particular Operations so that there’s improved effectivity when farming EXP. Whereas we acknowledge many gamers take pleasure in leveling up via Sterile Land Mine Blocking, we nonetheless consider it isn’t as rewarding as different EXP farms that require a less complicated play, resembling Void Fragments.

Consequently, on this replace, we have added EXP when clearing waves in Particular Operations. The quickest, “Mine Blockade,” will now provide you with about 1.5 instances extra EXP than earlier than, whereas “Useful resource Protection” and “Neutralize Experiment” gives you 2 instances extra EXP. We hope it will assist gamers degree up extra effectively throughout varied Particular Operations.

(2) UI/UX

– Fastened situation to permit a number of socket sorts to be assigned to a single module socket.

ㄴ The socket sort utilized to Loadout Setting 1 will also be used for Settings 2 and three as properly.

– For slots with a number of socket sorts, the socket sort might be modified from the chosen menu

ㄴ Every socket sort for Loadout Settings 1, 2, 3 might be modified so all of them might differ.

– Fastened situation to permit the dismantling of apparatus throughout fight.

– Added lifeless zone settings to the sport controller choices.

– Made enhancements in order that the Amorphous Supplies linked to Fusion Reactors are displayed within the acquisition data, like Intercept Battles.

– Made enhancements to permit the power to designate the amount of researches when researching enhancement supplies.

– Decreased analysis time for [Standard/Precision] Ion Accelerator, Part Exchanger, and Adjustment Management Axis.

# Director’s Remark

Now we have added the power to pick out the amount of researches when researching enhancement supplies. One consequence of this transformation is that solely two research within the analysis record will outcome for every enhancement materials. This implies, beforehand, a number of Adjustment Management Axis could possibly be concurrently created; now, with regards to Adjustment Management Axis, solely two might be researched on the identical time.

With the addition of the analysis amount choice characteristic, gamers can now analysis as much as 500 Adjustment Management Axis at a time. This enables them to conduct extra analysis in a single go, decreasing the variety of visits to Anais. Nevertheless, the shortcoming to concurrently conduct a number of analysis will cut back the quantity of enhancement supplies that may be acquired in a brief time period.

Whereas we wish to give gamers new options, we additionally wish to ensure that gamers in sure conditions aren’t shedding out. Consequently, we have shortened the time it takes to analysis enhancement supplies in order that regardless of solely doing one analysis at a time, you will nonetheless purchase the same quantity of enhancement supplies as earlier than. We hope it will assist gamers analysis and make the most of enhancement supplies extra effectively.

– Made enhancements to show solely modules you will have in duplicate when combining modules.

– Elevated the variety of symbols that may be displayed, when designating them as Connected Gadgets, to eight.

– Made enhancements to permit the power to set an “Tools Choice” class in “Filter all as junk” for Reactors and Exterior Parts in gear.

– Modified the show location and design of the random choices to enhance stock slots. Eliminated shows for the Reactor’s attributes/Arche sort and stuck the show for Exterior Parts set results.

– The Reactor icon has modified in order that it now varies, relying on the Arche sort.

– Modified some Exterior Element icons to distinguish their look primarily based on their DEF, Defend, and HP stats.

# Director’s Remark

Beforehand, in Replace 1.0.7, we added data for random choices, Arche sort of Reactors, and Exterior Element units for merchandise icons. The suggestions we obtained was, that gamers had been distracted, as there was an excessive amount of data included. Based mostly on this, we have made enhancements in order that the icon data is introduced in a cleaner, extra organized manner. Dev Group will proceed to hearken to the dear suggestions given by group and gamers as we proceed to make enhancements to the sport.

– Schematized the “Quantity of Owned Tools” tooltip in stock.

– Considerably elevated the amount of Form Stabilizer you personal.

– Improved the map to indicate the placement of data wanted to be discovered when progressing Descendant associated quests.

– Made enhancements by including a Monitoring On tab when researching, making it simpler to view the tracked goal.

– Improved the Intercept Battle display screen to show the variety of Linked Amorphous Supplies gamers have at every Intercept Battle.

– Improved the power to view “Mission Particulars” via the mission tooltip on the map.

– Improved the show of the purple dot when there are unacquired Battle Move objects.

– Improved the power to buy a one-time, giant amount of enhancement supplies on the store.

– Improved the power to preview every element of a bundled product with out shifting the display screen.

– Improved the power to view every Evolution Stage of an evolving pores and skin within the store.

– [Console] Added attributes and Arche key phrases, by sort, to the Descendant and Weapon Module screens, making it simpler to search out modules on console platforms as properly.

(3) Descendants

– Jayber

ㄴ Fastened a difficulty the place some stats weren’t mirrored in Jayber”s “Turret.”

Talent Energy Modifier, Extra ATK for expertise when attacking Colossus/Legion of Darkness/Order of Fact/Legion of Immortality, Incoming Injury Modifier

ㄴ Improved Jayber’s “Turret Sync” impact to use to summoned turrets.

ㄴ When equipping talent module “Turret Engineering,” as an alternative of enhancing summoned turrets to create a “Turret Zone,” elevated cooldown of “Turret Engineering.”

– Blair

ㄴ Improved Blair’s “Pitmaster” Talent so it now will increase the Essential Hit Fee by the variety of “Flame Zones” he has, as much as a most of 5.

ㄴ Elevated Blair’s “Flame Zone” Talent DMG.

ㄴ Elevated the DMG dealt by Blair’s “Burn” Talent impact.

ㄴ Made modifications in order that Blair’s “Extinguish” Talent now not retrieves “Flame Zones.”

ㄴ Improved “Style of Aggression” impact to stack for the “Extinguish” Talent.

ㄴ Improved the MP Heal per “Flame Zone” from the “Style of Aggression” and “Energy of Hearth” results to be proportional to Blair’s Max MP.

ㄴ Elevated the utmost quantity of “Flame Zones” that may be absorbed via the “Extinguish” Talent.

ㄴ Elevated the period of the “Blaze Up” Talent, decreasing its MP price.

ㄴ Improved the “Burn Style” Talent in order that the talent might be halted when urgent the button throughout use.

• Elevated talent DMG of the “Burn Style” talent and improved it to be affected by duration-related modules.

• Elevated the Max Stack when equipping the “Incendiary Bomb” talent module, and diminished MP price.

• Elevated the variety of “Small Fireballs” for the “Lethal Delicacies” talent when the “Basic Chef” talent module is provided, and elevated the impact of the “Pitmaster” talent primarily based on the Flame Zone rely.

– Ajax

• Improved Ajax’s “Orbit Barrier” and “Hyper Dice” barrier to be affected by attribute resistances, and elevated the boundaries’ HP and DEF ratios.

• Elevated the ratios of barrier-related stats when the “Life Barrier” and “Void Barrier” talent modules are geared up.

• Fastened a difficulty with constantly recovering protect for “Void Stroll” and “Matrix Recomputation” expertise and elevated the Max Defend Up ratio.

• Improved the “Void Stroll” talent to have sooner movement transitions when used whereas enhanced.

• Modified the “Physique Enhancement” talent to extend HP, DEF, and Defend, and improved it to grant 100% Void Vitality when used, however elevated the Cooldown and Talent Value.

• Modified the “Void Stroll” talent in order that it may be stacked when the “Void Cost” talent module is provided, and elevated the injury dealt proportional to DEF when utilizing the “Void Stroll” and “Expulsion” expertise.

• Improved “Void Cost” to revive “Void Stroll” stacks and reset the Cooldown of “Expulsion” when used whereas enhanced.

# Director’s Remark

On this replace, we have made steadiness changes to Ajax, Blair, and Jayber. We have been intently analyzing suggestions from the group and proceed to observe all Descendants and Final Weapons. As we transfer ahead with this Invasion Season, we’ll proceed to steadiness extra Descendants and Final Weapons primarily based in your suggestions. We’ll do our greatest to make your expertise extra satisfying and truthful.

– Improved degree steadiness for Descendant spawn sounds.

– Eliminated a voice that will play repetitively each time hitting a observe whereas Luna’s “Noise Surge” talent module was geared up.

(4) Tools

– Modified the 4-piece set impact of the Final Exterior Element “Bravery” to extend “Talent Period” with none circumstances.

– Elevated the “Incoming Injury Modifier” values for the “Ache Reliever”, “Sensory Dep (HP)”, “Sensory Dep (MP)”, and “Psychological Victory” modules.

Optimization Enhancements

– Made some efficiency enhancements when combating many enemies.

– [PC, PS5, XSX] Made some efficiency enhancements when utilizing ray tracing.

– [PC] Optimized the Shader preparation stage.

Bug Fixes

(1) UI/UX

– Fastened a difficulty within the stock the place the DPS worth inside the weapon icon would change when designated as junk whereas in “View Module Stats” mode.

– Fastened a difficulty the place the amount tracker on the HUD wouldn’t replace you probably have Monitoring On for an merchandise you don’t have on the Library display screen.

– Fastened a difficulty the place the “Begin with the present squad” button wouldn’t show on the outcomes display screen after finishing the ultimate wave of Particular Operations.

– Modified the squad recruitment countdown to now not seem within the middle of the display screen when “Restart Mission” is chosen in matchmaking.

– Fastened a difficulty the place the icons for Excessive-Worth Mark for Arrest and Mark for Arrest’s icon regarded unnatural when viewing their acquisition data.

– Modified “Firearm Essential Hit Resistance” to show to three decimal factors within the stock’s data display screen as properly.

– Fastened a difficulty with the Kingston Particular Operation not being counted for the Useful resource Protection award.

– Fastened a difficulty the place the “None” setting was displaying as “Mates Solely” within the Help Requests choices.

– Fastened a difficulty the place skipping the Descendant and Weapon analysis cutscenes would skip the acquisition outcome display screen sound.

– Improved the show of names and weak factors for enemy commanders and assassination targets in order that they’re now solely displayed inside the Ecive radius.

(2) Descendants

– Fastened a difficulty the place, when utilizing Bunny’s “Lightning Emission” and “Excessive-Voltage” expertise, the primary hit’s connection impact wouldn’t seem.

– Fastened a difficulty the place the standing impact icon for Bunny’s “Electrical Transition” talent would look like the identical as her Velocity of Mild icon.

– Fastened a difficulty the place the “Ice Sphere” for “Viessa” and “Final Viessa” regarded the identical.

– Fastened a difficulty the place notes wouldn’t show in sure conditions whereas Luna’s “Noise Surge” talent module was geared up.

– Fastened a difficulty the place some Descendants’ talent injury was not being utilized appropriately to Void Fragments.

(3) Tools

– Fastened a difficulty with the Final Weapon “Smithereens” the place the Hearth Fee discount from the impact of the Distinctive Means “Fearlessness” was slower than acknowledged.

– Fastened a difficulty the place every impact’s icon regarded the identical on the Distinctive Means data display screen of “The Remaining Masterpiece”.

– Fastened a difficulty the place some Final Exterior Parts would show the identical icon when triggering their set results. (Annihilation, Polar Evening, Venom Essence, Frozen Coronary heart, Energetic Volcano)

(4) Modules

– Fastened a difficulty the place the Shotgun module “Focused Vulnerability” module would seem to have the identical identify because the “Weak Level Sight” module.

– Fastened a difficulty the place icons for results triggered by some final modules had been displayed as icons for different modules (Decimator, Passionate Sponsor, Psychological Focus, Actual-Life Fighter)

(5) Miscellaneous

– Improved a difficulty the place characters would get caught in some areas of the world.

– Fastened a difficulty the place characters might transfer via terrain that was not supposed to be traversable.

– Fastened a difficulty that prompted results to stay in some areas.

– Fastened a difficulty the place the named monster Sigvore’s Grenade talent generated 2 AOEs.

– Fastened a difficulty the place the named monster Sigvore’s Explosive talent was generated mid-air.

– Fastened a difficulty the place named monsters would intermittently fail to teleport of their immunity part.

– Fastened a difficulty the place urgent the quantity 0 key in Kingston would briefly pan the digital camera to a distinct space.

– Fastened a difficulty the place the goal objects can be flung round excessively in Seizure missions.

– Fastened a difficulty with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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