The First Descendant Will get Large 1.0.5 Patch, Provides Luna and Final Valby

Nexon has launched the 1.0.5 replace for looter shooter The First Descendant alongside the in depth patch notes.

The 1.0.5 replace, out now throughout PC by way of Steam, Xbox Collection X and S, Xbox One, PlayStation 4, and PlayStation 5, makes a protracted checklist of adjustments to the sport.

The highlights embrace the addition of two new playable characters (Luna and Final Valby), a brand new laborious Void Intercept battle (Gluttony), a brand new Final weapon (Peace Maker), and a brand new module (Arche Concretion).

Ultimate Valby. Image credit: Nexon.
Final Valby. Picture credit score: Nexon.

There are numerous adjustments to the best way the sport works, too. For instance, Nexon has blocked equipping and eradicating modules, altering presets, and altering loadouts to stop module swapping from turning into a technique in Intercept Battles and Infiltration Operations.

Alongside the discharge of the 1.0.5 patch, The First Descendant director Minseok Joo outlined the event group’s plans for points which are much-discussed throughout the recreation’s neighborhood. Minseok Joo confirmed plans to introduce a “assured drop” system the place gamers will probably be assured to get the merchandise they need after repeating an exercise a sure variety of occasions, in response to complaints about “the vagaries of drop price.”

“The First Descendant has varied missions and Amorphous Supplies with chance-dependent rewards,” Minseok Joo mentioned. “We’re contemplating how we are able to successfully implement the ‘assured drop’ in such numerous reward methods, and we’re working to create a farming construction that gamers will probably be proud of. We hope to make enhancements earlier than lengthy to supply a extra rational and satisfying farming expertise.”

Luna. Image credit: Nexon.
Luna. Picture credit score: Nexon.

Elsewhere, Nexon is planning a system to dismantle leftover objects to get byproducts, and a rotating store system the place you’ll be able to trade the byproducts for one thing of worth. “It will permit the objects you obtained to have a larger worth within the recreation,” Minseok Joo mentioned.

Minseok Joo additionally mentioned balancing, admitting “we will not promise that every one Descendants and weapons will probably be equally balanced always.” Nonetheless, Nexon intends to maintain altering the “efficient” builds. “To that finish, we promise to make fixed changes and supply other ways to play with new content material.”

These enhancements will probably be made to the sport throughout Seasons 1 and a couple of.

Nexon’s free-to-play co-op centered looter shooter has loved huge reputation with over 10 million gamers in simply 10 days. Nevertheless it has been closely criticized for its extremely aggressive monetization, which incorporates the price of Final variations of its playable characters. IGN has reported on one participant who spent an eye-watering 200 hours to unlock each Final Descendant at present out there within the recreation with out paying cash.

Hard Difficulty Void Intercept Battle, Gluttony. Image credit: Nexon.
Arduous Issue Void Intercept Battle, Gluttony. Picture credit score: Nexon.

The First Descendant replace 1.0.5 patch notes:

New Descendant: Final Valby
– Added “Final Valby.”

Final Valby Modification Modules
– Spiral Tidal Wave: The bouncy Bubble Bullet has been changed by a projectile that flies in a straight line. Spiral Tidal Wave is stackable and might be fired thrice in a row, and attracts impurities throughout the Gluttony Intercept Battle.
– Hydro Stress Bomb: As a substitute of “Plop Plop,” she leaps ahead and offers harm to enemies across the touchdown space. The extra enemies within the Laundry state, the extra highly effective the harm.

Added Final Valby Amorphous Supplies
– Amorphous Materials Patterns 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125 can not be acquired. You may proceed to make use of the Amorphous Supplies you have already got as earlier than.
– Added the “AA variants” of Amorphous Supplies 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125. You may purchase the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Final Valby from them. Final Valby’s blueprint and Code Supplies will exchange one of many objects out there from the unique Amorphous.
– The Amorphous Supplies of the “AA variant” might be acquired and utilized in the identical place as the unique.

New Descendant: Luna
– Added new Descendant, Luna.

Luna Abilities
– (Passive Ability) Improvisation: Utilizing any ability will increase Inspiration Gauge, which permits Luna to make use of Enhanced Abilities.
– (Lively Ability 1) Stage Presence: Utilizing the ability adjustments Luna’s weapon to her Distinctive Weapon. Performing the notes in time to the music by utilizing expertise or hitting monsters stacks and will increase her Ability Energy Modifier.
– (Lively Ability 2) Passionate Stage: Utilizing the ability makes Luna play upbeat music, growing the Ability Energy Modifier of Luna and her allies. Gaining the Enhanced Impact will increase the Ability Energy Modifier much more and in addition will increase the Ability Crucial Hit Price and harm of allies.
– (Lively Ability 3) Enjoyable Act: Utilizing the ability makes Luna play enjoyable music. Hitting the enemy with a be aware grants an impact that immediately recovers the MP of Luna and her allies. Gaining the Enhanced Impact will increase MP Restoration, and reduces Ability Price.
– (Lively Ability 4) Pleasant Stage: Utilizing the ability makes Luna play pleasant music. Hitting the enemy with a be aware will increase Inspiration Gauge and reduces the ability cooldown of allies. Gaining the Enhanced Impact will increase the Inspiration Gauge much more and instantly resets the cooldown of allies.

Luna Modification Modules
– Nimble Footsteps: This Modification Module enhances Luna’s Motion Pace and amplifies the impact vary of her efficiency, making it simpler to assist her allies.
– Noise Surge: Transforms all of Luna’s expertise to fight expertise. Performing the notes in rhythm unleashes a robust AoE assault. When the Inspiration Gauge is full, summons a shifting stage the place she dances to recuperate MP and Protect.

Added Luna Amorphous Supplies
– Amorphous Materials Patterns 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094 can not be acquired. You may proceed to make use of the Amorphous Supplies you have already got as earlier than.
– Added the “AA variants” of Amorphous Supplies 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094. You may purchase the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Luna from them. Luna’s blueprint and Code Supplies will exchange one of many objects out there from the unique Amorphous.
– The Amorphous Supplies of the “AA variant” might be acquired and utilized in the identical place as the unique.

Added New Arduous Void Intercept Battle: Gluttony
– Added new Arduous Issue Void Intercept Battle, Gluttony.
– Intercept Gluttony to gather the Hungry Sonic Exterior Parts Set and the blueprint of the Final Weapon Peace Maker.

Gluttony Exterior Parts Set
– Hungry Sonic Set: 2-piece set impact grants Toxin Resistance. 4-piece set grants an impact that recovers MP on hitting the goal with a ability’s Distinctive Weapon in addition to an impact that will increase Ability Length and MP Heal Modifier proportionally to Max MP.

New Final Tools: Peace Maker
– Added new Final Weapon Peace Maker. Utilizing a Dimension ability grants the “Single Reload for Peace” impact.
At most stacks, the “Single Reload for Peace” impact lets you fireplace the loaded ammo in a single fast burst when taking an aimed shot.

New Ultimate Weapon Peace Maker. Image credit: Nexon.
New Final Weapon Peace Maker. Picture credit score: Nexon.

New Module
– Arche Concretion: Decreases Motion Pace, Firearm ATK, and all Attribute ATK besides the Non-Attribute ATK each time a ability is used, however every stack of Arche Concretion will increase DEF and MP.

Added New Merchandise
– Added “New Descendant: Unique Luna Bundle” which incorporates Luna and the “Pool Social gathering” pores and skin.
– Added Luna to the checklist of ordinary Descendants within the store.
– Added “Premium Final Valby Bundle” which incorporates Final Valby and the “Vermillion Wave pores and skin,” and “Final Valby Bundle.”
– Added “Valby’s Summer season Theme,” “Viessa’s Summer season Theme,” and “Male Summer season Theme Set.”
– Added “Luna’s Albion Academy Cadet,” “Luna’s Traditional Maid Uniform,” “Luna’s Panda,” and “Luna’s Dinosaur” restricted skins.
– Added “Luna’s Augmented Actuality of Insanity” premium pores and skin package deal.
– Added Luna’s unique “White Mouse” premium head pores and skin.
– Added Luna’s unique Hair & Make-up 1 & 2.
– Added Luna’s “The Final Excessive Feeling” and “Quantity Up” commonplace skins.
– Added Luna’s make-up “Sly.”
– Added “Adjustment Management Axis X30” and “High-quality Adjustment Management Axis 20” assist objects.

■ Hotfix 1.0.5
Content material Enhancements
(1) UI/UX
– To forestall module swapping from turning into a technique in Intercept Battles and Infiltration Operations, equipping and eradicating modules, altering presets, and altering loadouts are actually prohibited.
– Added a characteristic to gather all Misplaced and Discovered objects directly within the Mailbox.
– After checking the map with acquired info within the Library, closing the map now leaves the Library open.
– Added Digital camera Shake ON/OFF characteristic in Sport Choices.
– (PS, Xbox) Added the flexibility to pick out preset search key phrases to make it simpler to go looking modules and analysis.
– Added commas after each three digits within the recreation menu and HUD to make it simpler to learn numerical models.
– Now you can test key stat info within the weapon, reactor, and exterior element inventories.
– Now you can register outfitted objects as Connected Gadgets.
– Saving a preset now routinely registers outfitted objects as Connected Gadgets.
– Now you can flip the crimson dot crosshair show on or off cities in Sport Choices.
– Added a picture to some objects in Graphics Choices to point out what they do.
– Elevated the velocity of scrolling when scrolling the map with the gamepad’s R-stick.
– Modified the colour of icons for Arduous problem Void Intercept Battles on the World Map to make it simpler to tell apart them from Regular problem battles.
– The map not shows the marker when a quest NPC being tracked disappears.
– The Modification Modules for a similar Descendant are actually displayed collectively in a row within the Library.
– When the primary clear reward and repeat clear reward are the identical, the Acquisition Data within the Library not exhibits them each.
– When deciding on all duplicate modules in Dismantle Modules, now you can use a filter to register solely the chosen modules for dismantling.
– Simplified the module combining animation.
– Beginning a analysis within the Supplies tab of the Analysis menu now returns you to the Supplies tab.
– Added the “Depart Social gathering” button to the Social menu to make the perform simpler to search out.
– Added a search perform to the Consumables menu.
– Even when buying skins for Descendants not at present in use the crimson dot nonetheless seems.
– Added the crimson dot when buying paint.
– The crimson dot now seems within the Weapons Checklist aspect tab too when buying a weapon pores and skin.

(2) Descendants, Modules
– Elevated the Poison contagion vary of Freyna’s Room 0 Trauma from a 4 m radius to a 7 m radius.
– Elevated the utmost scaling vary of Valby’s expertise from 200% to 250%.
– Elevated the utmost scaling vary of Blair’s expertise from 200% to 250%.
– Modified the blizzard generated by Viessa’s “Glacial Cloud” module to be triggered immediately at once.
– Modified Valby’s “Albion Academy Cadet” head pores and skin to be dyeable.
– Modified “Incoming Ultimate Injury” to “Incoming Injury Modifier” within the description of the “Protected Restoration” module.

(3) Tools
– Added a characteristic in Sport Choices that allows some single-shot and burst weapons to fireplace routinely when the fireplace button is pressed and held down.
– Elevated Enduring Legacy’s Crucial Hit Injury from 1.7x to 2.3x.
– Elevated Secret Backyard’s Crucial Hit Price from 35% to 50% and Crucial Hit Injury from 1.85x to 2.25x.
– Elevated Nazeistra’s Devotion’s Crucial Hit Price from 36% to 45% and Crucial Hit Injury from 2x to 2.25x.
– Decreased the set off price of Bombardment of Greg’s Reversed Destiny, however now it additionally triggers when the weapon is fired at unshielded enemies.
– Tools can now be dismantled directly with no amount restrict.

(4) Area
– Elevated the quantity of Void Shards that may be acquired from Particular Operations by about 7 occasions.

# Director’s Remark
Hotfix 1.0.4 added Void Shards as rewards to Particular Operations, however sadly, there have been simply too few. The unique intent was to maintain Void Fragments as the first farming supply for Void Shards, and get extra Void Shards from Particular Operations.

However the neighborhood has instructed us that a lot of you do not like this loop, so we have elevated the quantity of Void Shards that may be earned in Particular Operations. We’re additionally engaged on some steps for future enhancements.

Many gamers are at present farming supplies with out spending the Fragments on the Fusion Reactor, so we’re contemplating eradicating the Fragments from the Fusion Reactor startup altogether. This may make the Fragments needed solely when the Reconstructing Machine is used on the Fusion Reactor.

We’re taking a detailed have a look at how the reward loop we deliberate works in apply. We’ll attempt to finalize a reward loop that gamers will probably be glad with within the close to future.
– Diminished the space you are knocked down when hit by a entice.
– Lowered the ratio at which the named monster’s immunity sphere HP scales with the variety of gamers in Infiltration Operations, and decreased the length of immunity.
– The Agna Desert, Vespers, Echo Swamp, White-night Gulch, Hagios, and Fortress fields now have a 100% probability to spawn Encrypted Vaults at spawn.
– Elevated the hit field dimension in “information assortment” missions to make it simpler to gather information.
– Outdoors environmental sounds are actually much less audible within the indoor areas in Kingston.
– Adjusted the space that monsters spawn within the Laboratory to be nearer as 15m.

(5) Miscellaneous
– Balanced sound ranges for protect destruction notification, materials analysis outcome window, and many others.

Optimization Enhancements
– (PC, PS5, XSX, XSS) Utilized AMD FSR 3.1.
– (PS4, XB1) Optimized reminiscence utilization.
– (PS4, XB1) Optimized decision to extend the utmost decision by at the very least 5%.
Bug Fixes
(1) UI/UX
– Mounted a difficulty the place enemies defeated by the distinctive results of Final Weapons weren’t counted in Battle Move Problem and Awards.
– Mounted a difficulty the place the capability price decreased by matching socket varieties was not displayed on the Weapon Module Enhancement display screen.
– Mounted a difficulty the place closing the Capability Exceeded warning message whereas enhancing a module made the sport inoperable.
– Mounted a difficulty the place restarting an Intercept Battle, Infiltration Operation, or Particular Operation after finishing it will not matchmake you with allies who utilized to restart with you.
– Revised the outline on the Data display screen that incorrectly acknowledged that the harm taken decreases the upper the “Incoming Injury Modifier,” in order that now it states the harm taken decreases the decrease the modifier.
– Mounted a difficulty the place finishing a mission with a weapon that has been socketed at the very least as soon as would seem to present Mastery Rank EXP, when in reality it doesn’t.
– Mounted a difficulty the place the names of the core supplies and blueprints of Final Weapons had been swapped.
– Mounted a difficulty the place the amount of connected paint was not displayed within the Mailbox.
– Mounted a difficulty the place the DBNO UI animation would persist when a DBNO ally left and one other ally joined.
– Mounted a difficulty the place altering loadouts whereas in fight is just not potential however the UI would change to the chosen loadout.

(2) Descendants
– Mounted a difficulty the place Lepic may set off the “Overkill” ability at 0 MP whereas equipping the “Elevated Effectivity” module.
– Mounted a difficulty the place Yujin couldn’t goal an ally when utilizing “Solidarity Therapeutic” if a part of their physique was coated by an object.
– Mounted a difficulty the place DBNO allies rescued by Yujin couldn’t use any expertise for a brief time period after the rescue.
– Mounted a difficulty the place switching weapons after utilizing Viessa’s “Frost Highway” ability prompted the ability’s visible impact to stay.
– Mounted a difficulty the place the Knockdown vary of Valby’s “Plop Plop” ability was bigger than the precise Ability Vary.
– Mounted a difficulty the place Enzo’s “Shoot Help” was not utilized to allies.
– Mounted a difficulty the place utilizing Final Gley’s “Bloodbath” or “Life Siphon” ability didn’t improve her Ability harm when she is above 50% HP.
– Mounted a difficulty the place Gley’s “Life Siphon” ability and her Modification Modules “Huge Sanguification” and “Explosive Life” might be used on objects in Intercept Battles.
– Mounted a difficulty the place Kyle’s “Repulsion Sprint” might be used on objects in Intercept Battles.
– Mounted a difficulty the place the ability animation of Kyle’s “Repulsion Sprint” ability would intermittently be cancelled.
– Mounted a difficulty the place the ability of Final Bunny’s “Lightning Emission” was decided by the quantity of Electrical energy she had on the time of use, in contrast to Bunny. The ability of Bunny’s “Lightning Emission” is dependent upon the quantity of Electrical energy she at present has.
– Mounted a difficulty the place Bunny’s “Most Energy” ability’s sound pitch went up infinitely and appeared like a noise.
– Mounted a difficulty the place Esiemo would change into uncontrollable whereas utilizing the “Arche Explosion” ability.
– Mounted a difficulty the place after Final Viessa used “Frost Highway” with the “Absolute-Zero” module or Valby used “Laundry Bomb,” Ajax inserting a barrier on prime of it inflicted reflective harm on Final Viessa or Valby.

(3) Tools
– Mounted a difficulty the place shifting on a area with three or 4 items of an exterior element set prevented the 2-piece set impact from being utilized.
– Mounted a difficulty the place the harm of hitting the Final Weapon King’s Guard Lance after it was deployed was recorded within the statistics.
– Mounted a difficulty the place the Final Weapon Executor’s Hip Fireplace Accuracy was decrease than what it ought to be.
– Mounted a difficulty the place the Final Weapon Thunder Cage’s distinctive impact would deal greater than 1.33x harm when monsters had been clustered. As a substitute, Electrical Shockwave now offers 2x harm whatever the variety of enemies.

# Director’s Remark
Throughout inside testing, we found a bug with Thunder Cage. Thunder Cage ought to all the time deal 1.33x harm based on its description, nevertheless it was dealing greater than 1.33x harm when there have been a whole lot of monsters. We mounted this bug, however we additionally boosted the 1.33x harm to 2x in order that it would not change into much less environment friendly when searching.

We’re properly conscious that the worth of things you personal is vital to you. To make sure that fixing the bug would not devalue your objects, we have given it extra energy than we initially supposed. If one thing like this occurs once more sooner or later, we cannot cease at merely fixing the bug however take into account learn how to protect the worth of your objects to supply an affordable patch.
– Mounted a difficulty the place you could possibly hear one or two additional photographs when firing single photographs with a repeating firearm.

(4) Modules
– Mounted a difficulty the place the Firearm Crucial Hit Price improve impact was lacking within the description of Valby’s “Provide Moisture” module.
– Mounted a difficulty the place Valby’s “Tidal Wave” module wouldn’t correctly stack Ending Assault when piercing an enemy.
– Mounted a difficulty the place equipping Ajax’s “Physique Enhancement” module would have completely different remaining outcome values relying on when it was saved.
– Mounted a difficulty the place if the “Matrix Recomputation module” was outfitted by Ajax the Protect would recuperate each time after a really brief whereas and the Protect began at 50% after gear.
– Mounted a difficulty the place the “Pitmaster” passive would stay indefinitely when Blair eliminated the “Traditional Chef” module whereas Flame Zone was in impact.
– Mounted a difficulty the place the knockback impact wouldn’t set off when Blair used “Lethal Delicacies” whereas outfitted with the “Backdraft” module.
– Mounted a difficulty the place the title of the “Sharp Precision Shot” module’s buff was incorrectly proven as “Deadly End.”
– Mounted a difficulty the place Bunny’s Evolving Pores and skin quest necessities weren’t counted when Bunny outfitted a Modification Module.
– Mounted a difficulty the place Bunny unequipping the “Electrical Condense” module left a standing impact show that didn’t have any impact.
– Mounted a difficulty the place Gley’s “Predator Intuition” module ability displayed the Frenzied state icon and title twice when used.
– Mounted a difficulty the place Final Gley’s “Demonic Modification” module generally didn’t deal harm when used.

(5) Area
– Mounted a difficulty the place defeating named monsters similtaneously Void Fusion Reactor mission was being deleted allowed the participant to make use of Reconstructing Units with out consuming Void Shards.
– Mounted a difficulty the place the zone map of “Hagios: The Previous Thriller” confirmed completely different paths from precise paths.
– Mounted a difficulty the place the traps would stay on restart after dying within the No Resurrection Zone in Hagos: The Haven.
– Mounted a difficulty the place motion markers would seem whereas progressing by way of the Void Fusion Reactor.
– Mounted a difficulty the place roaming monsters wouldn’t spawn on the White-night Gulch: Hatchery battlefield.
– Modified the Amorphous Materials Patterns and Form Stabilizers acquired from Arduous Infiltration Operations within the White-night Gulch and Hagios.

(6) Miscellaneous
– Mounted an intermittent terrain rendering bug.
– [XB1, XB1S] Mounted a difficulty the place textures would intermittently show black traces when rendering terrain.
– Mounted a difficulty the place the Sub Quest “Acquire Freyna’s Analysis Supplies 1” would full after clearing “Rockfall: Vulgus Strategic Outpost” even when the “Amorphous Materials Sample: Freyna” was not obtained.
– Mounted a difficulty the place the Sub Quest “Put together to Acquire Further Supplies for Freyna Analysis” couldn’t be accomplished with Final Bunny.
– Mounted a difficulty the place the digital camera would intermittently freeze when eradicating elements throughout Intercept Battles.
– Mounted a difficulty the place the Elite Vulgus Particular Impact “Chasing Orb” wouldn’t deal harm.

# Director’s Further Remark
Greetings, that is The First Descendant Director Minseok Joo. At present, I will define the Dev Group’s plans for points which are mentioned steadily by the neighborhood.

The group is at present engaged on Season 1 and Season 2 updates, whereas additionally responding to enchancment points found throughout the dwell service. At present, I will speak extra about how we plan to enhance the present state of The First Descendant somewhat than concerning the Season 1 and a couple of updates.

Drop Price Enchancment Plans
Whereas all of our drop price methods are working pretty in The First Descendant, we do perceive that some gamers are scuffling with the vagaries of drop price. To deal with this, we’re planning to introduce a “assured drop” system the place you are assured to get the merchandise you need after repeating the exercise a sure variety of occasions.

The First Descendant has varied missions and Amorphous Supplies with chance-dependent rewards. We’re contemplating how we are able to successfully implement the “assured drop” in such numerous reward methods, and we’re working to create a farming construction that gamers will probably be proud of. We hope to make enhancements earlier than lengthy to supply a extra rational and satisfying farming expertise.

Disposing of Leftover Gadgets
Subsequent is an replace on objects which are piling up in your Consumables. There may be at present no option to dispose blueprints for Descendants and weapons that you’ve got already accomplished, so there are instances the place gamers are getting a number of copies of blueprints they already personal throughout the farming course of.

We have been listening to the neighborhood, who’ve instructed us that there must be a option to dispose of those undesirable objects. Whereas we may take into account merely changing them into some Gold or Kuiper, we need to reward you with extra worth for the time you’ve put into the sport.

To resolve this, the Dev Group is planning a system to dismantle leftover objects to get byproducts, and a rotating store system the place you’ll be able to trade the byproducts for one thing of worth. It will permit the objects you obtained to have a larger worth within the recreation.

Supporting Construct Range
It is a whole lot of enjoyable for us to see the number of builds being posted locally currently. We love seeing you attempt so many alternative builds and are amazed by the surprising methods you have advanced them.

We hope for extra builds to exist in The First Descendant, and we wish an atmosphere the place gamers are free to experiment with completely different builds. Nonetheless, we have discovered that it’s troublesome to reap the benefits of loadouts after assigning socket varieties, which fits towards our purpose of experimenting with completely different builds freely.

Consequently, the Dev Group is planning to supply an atmosphere the place fully completely different builds might be created by assigning every loadout with completely different socket varieties. We hope this can assist you experiment with completely different builds with out feeling overwhelmed.

Balancing
Lastly, some information about balancing. We’re seeing a dominance of the ability damage-focused builds of some Descendants. Descendants and weapons which are well-suited for these builds are fairly well-liked now.

We wish the meta builds to alter from season to season. We wish the Descendants and weapons which are efficient in new content material to be completely different from these in earlier seasons. Additionally, we’re seeking to improve the proportion of firearm-based fight within the endgame.

We will not promise that every one Descendants and weapons will probably be equally balanced always, however our purpose is to maintain altering the efficient builds. To that finish, we promise to make fixed changes and supply other ways to play with new content material.

We intention to implement the enhancements I talked about at this time throughout Seasons 1 and a couple of.

Your suggestions means loads to the Dev Group. We’ll do our greatest to supply a greater expertise as we construct the sport collectively, and we’ll proceed to take heed to you as we attempt to make The First Descendant even higher.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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