Helldivers 2’s extremely anticipated 01.000.4000 patch is lastly right here, bringing with it a mass of gameplay tweaks, stability updates, and fixes to the favored co-operative shooter, together with invite-only foyer creation, and a giant change to the galactic map.
As we speak’s replace seed the introduction of a variety of buffs for the sport’s weaker stratagems in an try to extend their viability, together with the Orbital Gatling Cannon, which is now able to softening up closely armored targets. Others had been tweaked to make their efficiency extra constant, such because the Eagle 110mm rocket pod stratagem.
The replace additionally makes the availability traces that join worlds seen on the galactic map, permitting gamers to see the place an invading faction is launching an assault from. Tremendous Samples have additionally been made out there throughout ‘excessive’ problem 6 missions, which can give gamers who’re uncomfortable taking part in at increased difficulties the chance to improve ship modules utilizing the useful resource.
Excessive climate occasions have additionally been adjusted on some planets, making fog much less dense, and the paths of fireside tornados extra random, which can hopefully forestall them from remodeling extraction factors right into a burning hellscape. Synthetic lighting surrounding human outposts has additionally been adjusted to make it much less distracting to the participant, who additionally now has the choice of hiding in giant patches of vegetation to make themselves much less seen to enemy patrols. On that notice, patrol spawning has been rolled again to the way it labored previous to patch 01.000.300 following suggestions from the neighborhood.
Invite solely lobbies have additionally been launched, alongside a slew of fixes that handle UI points, crashes, and gameplay bugs, together with one which allowed gamers to throw an infinite variety of grenades by urgent the short grenade button after closing the stratagem choose menu. The devs have additionally remedied a bug that allowed the shuttle to take harm throughout extraction on the finish of a sport.
Arrowhead’s mysterious sport grasp – recognized solely as Joel – just lately handed down a brand new main order to Helldivers 2 gamers on the behalf of Tremendous Earth that got here with a critical ethical dilemma. Gamers have been given the selection of saving the world of Marfark, which might unlock the MD-17 Anti-Tank stratagem, or of defending the planet Vernen Wells, which might internet them zero stratagems however would guarantee the security of the digital civilian survivors which might be trapped inside a childrens hospital. With two days left to go, it could appear that the overwhelming majority of gamers have opted to avoid wasting the youngsters, with Vernen Wells presently sitting on a 41 p.c liberation ranking, relative to Marfark’s 0.14 p.c.
This week has additionally seen the discharge of the brand new jungle-themed Viper Commandos premium warbond, which provides new armor and weapons to Helldivers 2, whereas additionally introducing the primary beauty skins that can be utilized to customize hellpods, exosuits, and extraction shuttles. Arrowhead just lately introduced that it had chosen to “give attention to high quality over amount” in terms of upcoming warbonds, opting to gradual its launch cadence so as to guarantee extra time to shine designs previous to launch.
Take a look at the patch notes under for a full listing of all of the adjustments launched within the new replace.
Helldivers 2 replace 01.000.400 patch notes in full:
Overview
For this patch, a few of the main areas of curiosity are
- Seen Provide Traces & Assault Origins within the Galactic Warfare.
- Stratagem, weapon, planet, and enemy balancing updates.
- Numerous crash fixes, stability enhancements, and different updates.
- Invite-only foyer creation.
The suitable most choice within the Foyer settings. At the moment solely localized in English. Further languages coming within the subsequent patch
Balancing
Aim with stratagem stability adjustments this patch:
With these stability adjustments we needed to buff up a few of the weaker stratagems to make them extra viable and add extra risk for selection within the loadouts. We additionally modified just a few to make them extra constant, however the aim was to maintain an identical or increased energy stage.
We’re wanting into the stratagems extra to see if there are some other stratagems which may want some buffs or adjustments to make them extra viable. We additionally need to be higher at explaining what our objectives are with the adjustments, please see the linked weblog publish for extra info.
A/MLS-4X Rocket Sentry
- Decreased unfold
- Prioritize bigger targets
- Elevated goal distance from 75 to 100m
- Decreased Rockets per salvo 2 to 1 (to get a greater ammo financial system)
- Elevated explosion radius from 1m to 4m
- Decreased explosion armor penetration (Explosion can not harm heavy armored enemies. The projectile nonetheless has sufficient AP to break closely armored targets.)
- Elevated projectile harm from 200 to 300
A/MG-43 Machine gun sentry
- Diminished cooldown from 180 sec to 120 sec.
A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:
- Elevated sturdiness* from 0% to 80%
E/MG-101 HMG Emplacement
- Elevated rotation pace by 100%
MD-6 Anti-Personnel Minefield
- Elevated explosion harm from 250 to 350
MD-I4 Incendiary Mines
- Elevated explosion harm from 150 to 210
Orbital Gatling
- Elevated fireplace price by 25%
- Elevated rounds per salvo from 30 to 60
- Elevated armor penetration (Can harm heavy armored enemies)
- Decreased cooldown from 80 sec to 70 sec
Orbital Precision strike
- Decreased cooldown from 100 sec to 90 sec
- Decreased Spawn/Name-in time from 4 sec to 2 sec
Orbital Airburst Strike
- Decreased cooldown from 120 sec to 100 sec
Eagle 110MM Rocket Pods
Whereas these adjustments could appear to be a straight up nerf, that isn’t the intention. Please see the blogpost for extra info.
- Improved concentrating on
- Elevated projectile armor penetration (now does 100% harm to closely armored enemies as a substitute of fifty%)
- Decreased projectile harm 600 to 250 (to compensate for the improved concentrating on and the additional harm from the elevated armor penetration.)
- Decreased explosion armor penetration (explosion can not harm closely armored enemies)
Eagle Strafing Run
- Elevated makes use of from 3 to 4
- Elevated armor penetration, can now harm closely armored enemies.
GL-21 Grenade Launcher
- Elevated explosion harm by from 350 to 400
MG-206 Heavy Machine Gun
- Elevated projectile harm from 100 to 150
- Elevated projectile harm in opposition to sturdy* physique elements from 23% to 33%
- Decreased fireplace price from 450/750/900 to 450/600/750
- Decreased reload time from 7 to five.5 sec
- Elevated stagger power
MG-43 Machine Gun
- Decreased reload time from 4 to three.5 seconds
- Elevated max quantity of Magazines from 3 to 4
MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling
- Elevated projectile harm from 80 to 90
- Elevated projectile harm in opposition to sturdy* physique elements from 7.5% to 25%
AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard canine”
- Elevated projectile harm in opposition to sturdy* physique elements from 10% to 23%
AR-23C Liberator Concussive
- Elevated projectile harm in opposition to sturdy* physique elements from 23% to 35%
BR-14 Adjudicator
- Elevated journal capability from 25 to 30
- Elevated projectile harm in opposition to sturdy* physique elements from 10% to twenty%
AR-61 Tenderizer
- Elevated projectile harm from 60 to 95
- Elevated projectile harm in opposition to sturdy* physique elements from 10% to 17%
- Decreased ammo capability from 35 to 30
- Decreased variety of magazines from 10 to eight
- Elevated stagger power
PLAS-101 Air purifier
- Elevated projectile armor penetration to be the identical because the explosion
- Decreased explosion harm falloff
CB-9 Explosive Crossbow
- Elevated explosion armor penetration to be the identical because the projectile
- Elevated demolition power (Can destroy Bug holes and Bot Fabricator buildings)
- Added medium penetration tag
R-36 Eruptor
- Elevated whole harm from 420 to 570 harm per shot
R-63 Diligence
- Elevated projectile harm in opposition to sturdy* physique elements from 10% to 25%
* Some enemies have sturdy physique elements that obtain solely a portion of base harm from projectiles
Different
- Up to date Recoil stance modifiers: We made adjustments to the recoil stance modifiers to make them extra constant and in addition reward being inclined extra. Nearly all of them will enhance the recoil and solely a two have been made worse (and solely by 10%).
See the blogpost for a extra detailed description.
Gameplay
Basic
Eliminated operation modifier AA-Defenses: Lowering the stratagem slots by 1
- We need to look over the operation modifiers sooner or later. Proper now there are too few of them which turn into repetitive and those we now have don’t create selection or promote totally different playstyles. For now, we eliminated this one as a result of it solely encourages the gamers to deliver one of the best stratagems and doesn’t promote selection
Disabled the Retrieve Important Personnel defend occasion mission in the meanwhile
- That is to provide the mission the right consideration and care that it deserves as it’s now deemed not enjoyable sufficient or performing as we would like it to.
Tremendous Samples
- Tremendous samples now spawn on problem 6. The rationale for this variation is that we really feel that their existence solely on problem 7+ pressured some gamers to play the sport on a tougher problem than they needed to comfortably play on. We do nonetheless nonetheless desire a gating of them however a much less punishing one.
- The SEAF Artillery stratagem is not blocked by stratagem jammers or Ion Storms, and is on the market after the mission timer ends and the destroyer leaves shut orbit.
- Enemies in melee vary of the gates within the Evacuate Excessive-Worth Belongings mission will now assault it extra persistently.
- Added the power to talk from in-game menus and mission loading display.
- Up to date some first particular person crosshairs to enhance readability.
Social
- Invite-Solely lobbies are actually supported
Armors
- New armor passive Peak Physique (+50% melee harm, +30% weapon ergonomics)
Planets & Hazards
Spike Plant
- The spike plant that seems on sure planets has been reworked.
- Not causes bleed or stamina drain if hit by the plant explosion or spikes.
- Now “pops” 3 times sending spikes in all places, dealing elevated harm.
Hearth Tornados
- Hearth tornados have had their habits modified, they need to not really feel like they actively reply to participant motion, and may transfer extra randomly.
- Whereas a hearth twister storm takes place, enemy imaginative and prescient is diminished. Participant imaginative and prescient is unaffected.
*Hearth tornados being extra random ought to lead to extra variance in conditions gamers discover themselves in. Tornados are considerably much less prone to pile up and overlap on extraction factors or targets, and can usually be a bit simpler to cope with.
Tremors
- Tremors have had their spawning tweaked to be barely extra random.
- Tremors have had their epicenter measurement and impact vary elevated.
*These adjustments ought to lead to extra conditions the place enemies away from the participant get surprised, in addition to lowering how persistently the participant has a tremor happen subsequent to them.
Ion Storms
- Added further VFX for Ion Storms.
Visibility
Plenty of planets have had their fog quantities tweaked to be a bit much less harsh and dense, to offer much less fatigue from continually combating on planets with unhealthy visibility. We nonetheless intend there to be foggy planets with worse visibility, however the stability was a bit off.
- Desert planets reminiscent of Erata Prime, Chort Bay, Hellmire, and comparable.
- Highlands planets reminiscent of Varylia 5, Matar Bay, Oshaune, and comparable.
- Synthetic gentle sources have had their depth rebalanced and diminished throughout the board to repair conditions of lights fully blinding the participant.
Unexploded Hellbomb
- The unexploded malfunctioning hellbombs that may typically be discovered on planets will now explode instantly if hit with robust explosions or heavy weaponry. They are going to nonetheless have the identical delay if hit by small arms fireplace or weaker assaults.
Vegetation
- Vegetation that’s giant sufficient to gradual the participant now has an additional perform. When contained in the vegetation helldivers shall be tougher to detect, lowering their detection vary by enemies. This impact stacks with different detection lowering results reminiscent of nighttime, being crouched or inclined, or issues such because the scout armor passive.
Enemies
Acid Impact
- The acid impact utilized by hunters, bug mines, and many others. now means that you can dash whereas below the impact and slows you by 30% as a substitute of fifty%. Period has been elevated from 3 to 4 seconds. These adjustments are supposed to make it much less punishing for gamers to be slowed whereas combating the Terminids, This enables us to make use of it in additional locations with out making the expertise very punishing, for instance the Bile Spewers.
Armored enemy stability
- Now we have toned down the quantity of closely armored enemies like Bile Titans, Chargers on increased difficulties and as a substitute spawn extra hordes of smaller enemies, the distinction must be fairly noticeable and the quantity must be at the very least 30% lower than earlier than throughout bug breaches. Now we have additionally toned down barely what number of Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having extra of the opposite enemies give a greater incentive for the group to deliver stratagems and weapons that handle hordes.
Patrols
- Patrol spawning is now again to the way it labored earlier than patch 01.000.300 with some slight tweaks in order that the degrees are much less empty in case you are distant from necessary areas with enemy presence.
Beautiful
- Medium and huge sized enemies now do not get surprised as simply. This is not going to have an effect on the stratagems that stun, and can principally simply have an effect on how simply the Pummeler can stun bigger enemies
Terminids
Bile Spewer and Nursing Spewer
- Spewers will now get slowed in the event that they lose their legs.
- Spewer puke now applies the acid impact.
- Spewer puke now can solely harm helldivers as much as 4 instances per second and the helldiver can’t take harm a number of instances from the identical projectile. This could cut back cases the place you’re immediately killed by it.
Bile Titan
- The Bile Titan’s head is barely much less sturdy in opposition to weaker anti-tank weapons. It is not a big change, and can principally matter for weapons just like the railgun.
- The Bile Titan’s puke can now solely harm the helldiver 4 instances per second and the helldiver can’t take harm a number of instances from the identical projectile. The harm continues to be very lethal so operating via their puke will not be beneficial. Their puke now additionally has an even bigger unfold.
Charger Behemoth
- The Charger Behemoth is now becoming a member of the battle on increased difficulties, it could actually now additionally take extra harm than earlier than. This allows us to spawn fewer chargers however nonetheless retain the issue.
Chargers
- Will now solely present bleedout results from the physique if the bleedout state has began. It might nonetheless present bleedout results from the mouth with out having began the bleedout state.
Automatons
Hulk Scorcher
- The Hulk’s flamethrower now does much less harm and can’t harm helldivers greater than 4 instances per second. As well as, the helldiver can’t be broken a number of instances by the identical flame projectile. This could cut back cases the place you’re immediately killed by it.
Automaton Tanks
- The Tank armor worth on the entrance has been lowered to be the identical because the non-vent sections on the rear of the tank. The intent was initially that it was alleged to be extra armored within the entrance, however the visible language didn’t present that.
- The vents on the again of the Tanks turret nonetheless has the identical armor worth as earlier than, however will test for explosion instructions appropriately now.
- The harm of exploding automaton leap packs has been decreased by 50%, it would nonetheless set you on fireplace although.
Galactic Warfare
Introducing Provide Traces & Origin of Assaults
Provide traces had been beforehand not proven on the Galactic Warfare map to scale back litter and enhance readability. Nonetheless based mostly on the suggestions from our neighborhood we now have made an implementation exhibiting them on the map. This answer tries to take care of the final readability whereas nonetheless exposing the system to gamers in sport.
You’ll now additionally be capable of see which planet an assault is originating from, doubtlessly permitting for the neighborhood to cease the assault at its supply. Now we have additionally up to date visuals within the sector and planet information pop-ups.
Fixes
- The FAF-14 Spear concentrating on has been reworked and may now perform significantly better. Nonetheless it has misplaced the power to focus on Automaton Spawners, this isn’t supposed and shall be fastened sooner or later.
Intense Warmth and Excessive Chilly environmental modifiers will now have an effect on the Quasar Cannon’s reload pace and can present appropriately within the HUD.
- Reload pace on Chilly planets -2.5 sec
- Reload pace on Scorching planets +2.5 sec
- The radar pulse that detects enemies on the mini-map is now seen.
- Most of Automatons weapons have now gotten tighter limits to how a lot the projectile they shoot can deviate from its weapons muzzle angle. What this implies is that conditions the place devastators shoot sideways and comparable must be fastened.
- The weapons of the Exosuits are actually allowed small changes within the angle they fireplace their projectiles versus their muzzle angle. This could make their weapons extra correct.
- Ballistic defend now collides with grenades.
- The unblock button ought to not disappear from the social menu.
- Blocked gamers can not be a part of the blockers foyer via latest gamers.
- Mounted a bug the place enemies killed, missions performed, and missions accomplished stats wouldn’t be correctly displayed in armory.
- Mounted subject the place the participant can throw a vast quantity of grenades by urgent the “Fast grenade” button proper after closing the Stratagem menu.
- Helldiver now additionally switches to the final lively weapon when out of grenades, fixing the problem the place they might be holding a stratagem ball with out the stratagem menu being open.
- Mounted some textual content overlap in numerous areas.
- The burning impact utilized to the participant when a fight walker dies is now a standard burn. The intent is that you need to be capable of escape it alive. However you can be on fireplace so hit the bottom!
- The extraction shuttle can not take harm stopping extraction. New excessive grade supplies instantly from Tremendous Earth R&D have been utilized.
- On PC now you can navigate the tremendous credit menu with “WASD” keys
- Mounted a difficulty the place pattern rely in missions had been incorrectly displayed
- Ranges not generate with blocked areas stopping participant development.
- Your Ships bridge is not forged in perpetual shadow.
- Diminished conditions the place blue stratagems would bounce when positioned subsequent to the detector tower.
- The warbond menu now shows right emote & victory poses within the thumbnail.
- Warfare Medals cap is now displayed within the UI.
- Mounted a bug the place the Helldivers armor might seem invisible for different gamers.
- Refined participant reporting UI.
- Mounted subject the place Helldivers could possibly be launched into the air if near a Bile Titan or Manufacturing facility Strider corpse.
- Repair for Manufacturing facility Strider typically spawned an additional mannequin after being destroyed.
- Diminished conditions the place helldivers might spontaneously die whereas strolling into seemingly walkable valleys on some planets.
- Mounted uncommon subject on arctic planets the place gamers might spontaneously die near giant our bodies of water.
- Mounted Pelican-1 typically leaving instantly after any participant will get onboard.
- Mounted bug the place helldiver might get caught in grenade idle state after throwing grenades
- Repair Superior Packing Methodology not working for different friends.
- Current Gamers listing will now embrace hot-joining gamers.
- Relaxed disconnection coverage for PC customers.
- Mounted a difficulty the place earlier classes’ participant names may not be saved appropriately when restarting.
- Defend occasion assault origin now visualized when hovering the planet with the defend occasion or the assault origin planet.
- Carried out outlines for beforehand poorly readable texts.
Crash Fixes
- Basic crash fixes.
- Repair for a crash that might happen when making use of wounds to a number of enemies.
- PlayStation Solely: Mounted a difficulty that might typically trigger a crash when switching between High quality and Efficiency mode.
- Repair for a crash when a participant leaves in any case their railguns have exploded.
- Repair for crash that might happen when rejoining a earlier session
- Repair for crash that occurred when making an attempt to throw a snowball in ADS mode
- Repair for potential crash when loadout is aborted throughout hotjoin.
- Repair for uncommon crash linked to leaving a session whereas aiming a weapon.
Identified Points
These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been fastened.
- Sending pal requests through pal code in sport presently doesn’t work.
- Gamers could also be unable to be joined or invited to the sport.
- Gamers added to the ‘Current Gamers’ listing will seem in the midst of the listing.
- Gamers could expertise delays in Medals and Tremendous Credit payouts.
- Spear concentrating on is unable to focus on Automaton Spawners.
- Enemies that bleed out don’t progress Private Orders and Eradicate missions.
- Arc weapons typically behave inconsistently and typically misfire.
- Most weapons shoot under the crosshair when aiming down the sights.
- Plasma Punisher is unable to shoot out of the defend mills.
- Stratagem beam may connect itself to an enemy however it would deploy to its unique location.
- Helldiver could also be unable to face up from crouching when surrounded by enemies.
- “Hand Carts” ship module doesn’t cut back Defend Generator Pack’s cooldown.
- Bile Titan typically doesn’t take harm to the pinnacle.
- Charger’s butt doesn’t take harm from explosions.
- Gamers could turn into caught within the Loadout when becoming a member of a sport in progress.
- Reinforcement is probably not out there for gamers who be a part of a sport in progress.
- Planet liberation reaches 100% on the finish of each Defend mission.
- “Elevate Flag of Tremendous Earth” goal doesn’t present a progress bar.
- Mission rely within the Profession tab is being reset to zero after each sport restart.
- Some weapons’ descriptions are out-of-date and don’t replicate their present design.
- BR-14 Adjudicator has incorrect recoil values
Anthony is a contract contributor masking science and video gaming information for IGN. He has over eight years expertise of masking breaking developments in a number of scientific fields and completely no time on your shenanigans. Observe him on Twitter @BeardConGamer